// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__f64toa = 16 ) const ( _stack__f64toa = 56 ) const ( _size__f64toa = 4672 ) var ( _pcsp__f64toa = [][2]uint32{ {1, 0}, {4, 8}, {6, 16}, {8, 24}, {10, 32}, {12, 40}, {13, 48}, {4582, 56}, {4586, 48}, {4587, 40}, {4589, 32}, {4591, 24}, {4593, 16}, {4595, 8}, {4596, 0}, {4659, 56}, } ) var _cfunc_f64toa = []loader.CFunc{ {"_f64toa_entry", 0, _entry__f64toa, 0, nil}, {"_f64toa", _entry__f64toa, _size__f64toa, _stack__f64toa, _pcsp__f64toa}, }