// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__f32toa = 16 ) const ( _stack__f32toa = 48 ) const ( _size__f32toa = 3328 ) var ( _pcsp__f32toa = [][2]uint32{ {1, 0}, {4, 8}, {6, 16}, {8, 24}, {10, 32}, {12, 40}, {3286, 48}, {3287, 40}, {3289, 32}, {3291, 24}, {3293, 16}, {3295, 8}, {3296, 0}, {3318, 48}, } ) var _cfunc_f32toa = []loader.CFunc{ {"_f32toa_entry", 0, _entry__f32toa, 0, nil}, {"_f32toa", _entry__f32toa, _size__f32toa, _stack__f32toa, _pcsp__f32toa}, }