// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package avx import ( `github.com/bytedance/sonic/loader` ) const ( _entry__skip_object = 160 ) const ( _stack__skip_object = 152 ) const ( _size__skip_object = 9524 ) var ( _pcsp__skip_object = [][2]uint32{ {1, 0}, {4, 8}, {6, 16}, {8, 24}, {10, 32}, {12, 40}, {13, 48}, {8962, 152}, {8966, 48}, {8967, 40}, {8969, 32}, {8971, 24}, {8973, 16}, {8975, 8}, {8976, 0}, {9524, 152}, } ) var _cfunc_skip_object = []loader.CFunc{ {"_skip_object_entry", 0, _entry__skip_object, 0, nil}, {"_skip_object", _entry__skip_object, _size__skip_object, _stack__skip_object, _pcsp__skip_object}, }