1@vertex 2fn vmain(@location(0) v: vec4<f32>) -> @builtin(position) vec4f { 3 return v; 4} 5 6@fragment 7fn fmain(@builtin(position) pos: vec4f) -> @location(0) vec4f { 8 return vec4f(0.25,0.25,1.0,1.0); 9}
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