1@group(0) @binding(0) var texture_1d<f32>; 2@group(0) @binding(1) var texture_2d<f32>; 3@group(0) @binding(2) var texture_2d_array<f32>; 4@group(0) @binding(3) var texture_3d<f32>; 5@group(0) @binding(4) var texture_cube<f32>; 6@group(0) @binding(5) var texture_cube_array<f32>;