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Text file src/github.com/alecthomas/chroma/lexers/testdata/metal.expected

Documentation: github.com/alecthomas/chroma/lexers/testdata

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    11  {"type":"Name","value":"metal"},
    12  {"type":"Punctuation","value":";"},
    13  {"type":"Text","value":"\n\n"},
    14  {"type":"CommentSingle","value":"// Include header shared between C code and .metal files.\n"},
    15  {"type":"CommentPreproc","value":"#include"},
    16  {"type":"Text","value":" "},
    17  {"type":"CommentPreprocFile","value":"\"AAPLShaderTypes.h\""},
    18  {"type":"CommentPreproc","value":"\n"},
    19  {"type":"Text","value":"\n"},
    20  {"type":"CommentSingle","value":"// Include header shared between all .metal files.\n"},
    21  {"type":"CommentPreproc","value":"#include"},
    22  {"type":"Text","value":" "},
    23  {"type":"CommentPreprocFile","value":"\"AAPLShaderCommon.h\""},
    24  {"type":"CommentPreproc","value":"\n"},
    25  {"type":"Text","value":"\n"},
    26  {"type":"Keyword","value":"struct"},
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    36  {"type":"NameAttribute","value":"[[position]]"},
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    38  {"type":"Text","value":"\n"},
    39  {"type":"Punctuation","value":"};"},
    40  {"type":"Text","value":"\n\n"},
    41  {"type":"CommentSingle","value":"// A depth pre-pass is necessary in forward plus rendering to produce\n// minimum and maximum depth bounds for light culling.\n"},
    42  {"type":"Keyword","value":"vertex"},
    43  {"type":"Text","value":" "},
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    45  {"type":"Text","value":" "},
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    54  {"type":"Text","value":"\n                                          "},
    55  {"type":"Keyword","value":"constant"},
    56  {"type":"Text","value":" "},
    57  {"type":"Name","value":"AAPLFrameData"},
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    59  {"type":"Operator","value":"\u0026"},
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    64  {"type":"Text","value":" "},
    65  {"type":"Name","value":"buffer"},
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    73  {"type":"Text","value":"\n    "},
    74  {"type":"CommentSingle","value":"// Make the position a float4 to perform 4x4 matrix math on it.\n"},
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    95  {"type":"Punctuation","value":");"},
    96  {"type":"Text","value":"\n\n    "},
    97  {"type":"CommentSingle","value":"// Calculate the position in clip space.\n"},
    98  {"type":"Text","value":"    "},
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   100  {"type":"Punctuation","value":"."},
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   115  {"type":"Operator","value":"*"},
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   126  {"type":"Text","value":"\n\n"},
   127  {"type":"Keyword","value":"fragment"},
   128  {"type":"Text","value":" "},
   129  {"type":"Name","value":"ColorData"},
   130  {"type":"Text","value":" "},
   131  {"type":"NameFunction","value":"depth_pre_pass_fragment"},
   132  {"type":"Punctuation","value":"("},
   133  {"type":"Name","value":"VertexOutput"},
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   135  {"type":"Name","value":"in"},
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   139  {"type":"Text","value":"\n"},
   140  {"type":"Punctuation","value":"{"},
   141  {"type":"Text","value":"\n    "},
   142  {"type":"CommentSingle","value":"// Populate on-tile geometry buffer data.\n"},
   143  {"type":"Text","value":"    "},
   144  {"type":"Name","value":"ColorData"},
   145  {"type":"Text","value":" "},
   146  {"type":"Name","value":"f"},
   147  {"type":"Punctuation","value":";"},
   148  {"type":"Text","value":"\n\n    "},
   149  {"type":"CommentSingle","value":"// Setting color in the depth pre-pass is unnecessary, but may make debugging easier.\n"},
   150  {"type":"Text","value":"    "},
   151  {"type":"CommentSingle","value":"// f.lighting = half4(0, 0, 0, 1);\n"},
   152  {"type":"Text","value":"\n    "},
   153  {"type":"CommentSingle","value":"// Set the depth in clip space, which you use in `AAPLCulling` to perform per-tile light culling.\n"},
   154  {"type":"Text","value":"    "},
   155  {"type":"Name","value":"f"},
   156  {"type":"Punctuation","value":"."},
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   159  {"type":"Operator","value":"="},
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