package kustomize import ( "github.com/bazelbuild/bazel-gazelle/language" ) const ( kustomizationLangName = "kustomization" ) // Name returns the name of the language. It is used to identify the plugin. func (k *Kustomize) Name() string { return kustomizationLangName } // directives? type Kustomize struct { language.BaseLang } var _ language.Language = (*Kustomize)(nil) func NewLanguage() language.Language { return &Kustomize{} }