package container import ( "github.com/bazelbuild/bazel-gazelle/language" ) const ( ContainerLangName = "container_push" ThirdPartyDepsFileName = "third_party_container_deps.bzl" // Container2LangName = "container_push2" ) // Name returns the name of the language. It is used to identify the plugin. func (k *Container) Name() string { return ContainerLangName } type Container struct { language.BaseLang } var _ language.Language = (*Container)(nil) func NewLanguage() language.Language { return &Container{} }