type Env struct {
// contains filtered or unexported fields
}
func NewEnv(environ []string) *Env
func (e *Env) Bool(name string) (*bool, error)
func (e *Env) CI() bool
func (e *Env) Debug() bool
func (e *Env) Environ() []string
func (e *Env) Getenv(name string) string
func (e *Env) HumanPath(fp string) string
func (e *Env) Setenv(name, value string)