func AddOrUpdateLabelOnNode(c clientset.Interface, nodeName string, labelKey, labelValue string)
AddOrUpdateLabelOnNode adds the given label key and value to the given node or updates value.
func AddOrUpdateTaintOnNode(ctx context.Context, c clientset.Interface, nodeName string, taint v1.Taint)
AddOrUpdateTaintOnNode adds the given taint to the given node or updates taint.
func AllNodesReady(ctx context.Context, c clientset.Interface, timeout time.Duration) error
AllNodesReady checks whether all registered nodes are ready. Setting -1 on framework.TestContext.AllowedNotReadyNodes will bypass the post test node readiness check. TODO: we should change the AllNodesReady call in AfterEach to WaitForAllNodesHealthy, and figure out how to do it in a configurable way, as we can't expect all setups to run default test add-ons.
func CheckReady(ctx context.Context, c clientset.Interface, size int, timeout time.Duration) ([]v1.Node, error)
CheckReady waits up to timeout for cluster to has desired size and there is no not-ready nodes in it. By cluster size we mean number of schedulable Nodes.
func CheckReadyForTests(ctx context.Context, c clientset.Interface, nonblockingTaints string, allowedNotReadyNodes, largeClusterThreshold int) func(ctx context.Context) (bool, error)
CheckReadyForTests returns a function which will return 'true' once the number of ready nodes is above the allowedNotReadyNodes threshold (i.e. to be used as a global gate for starting the tests).
func CollectAddresses(nodes *v1.NodeList, addressType v1.NodeAddressType) []string
CollectAddresses returns a list of addresses of the given addressType for the given list of nodes
func CreatePodsPerNodeForSimpleApp(ctx context.Context, c clientset.Interface, namespace, appName string, podSpec func(n v1.Node) v1.PodSpec, maxCount int) map[string]string
CreatePodsPerNodeForSimpleApp creates pods w/ labels. Useful for tests which make a bunch of pods w/o any networking.
func ExpectNodeHasLabel(ctx context.Context, c clientset.Interface, nodeName string, labelKey string, labelValue string)
ExpectNodeHasLabel expects that the given node has the given label pair.
func ExpectNodeHasTaint(ctx context.Context, c clientset.Interface, nodeName string, taint *v1.Taint)
ExpectNodeHasTaint expects that the node has the given taint.
func Filter(nodeList *v1.NodeList, fn func(node v1.Node) bool)
Filter filters nodes in NodeList in place, removing nodes that do not satisfy the given condition
func FirstAddress(nodelist *v1.NodeList, addrType v1.NodeAddressType) string
FirstAddress returns the first address of the given type of each node.
func FirstAddressByTypeAndFamily(nodelist *v1.NodeList, addrType v1.NodeAddressType, family v1.IPFamily) string
FirstAddressByTypeAndFamily returns the first address that matches the given type and family of the list of nodes
func GetAddresses(node *v1.Node, addressType v1.NodeAddressType) (ips []string)
GetAddresses returns a list of addresses of the given addressType for the given node
func GetAddressesByTypeAndFamily(node *v1.Node, addressType v1.NodeAddressType, family v1.IPFamily) (ips []string)
GetAddressesByTypeAndFamily returns a list of addresses of the given addressType for the given node and filtered by IPFamily
func GetBoundedReadySchedulableNodes(ctx context.Context, c clientset.Interface, maxNodes int) (nodes *v1.NodeList, err error)
GetBoundedReadySchedulableNodes is like GetReadySchedulableNodes except that it returns at most maxNodes nodes. Use this to keep your test case from blowing up when run on a large cluster.
func GetClusterZones(ctx context.Context, c clientset.Interface) (sets.String, error)
GetClusterZones returns the values of zone label collected from all nodes.
func GetPublicIps(ctx context.Context, c clientset.Interface) ([]string, error)
GetPublicIps returns a public IP list of nodes.
func GetRandomReadySchedulableNode(ctx context.Context, c clientset.Interface) (*v1.Node, error)
GetRandomReadySchedulableNode gets a single randomly-selected node which is available for running pods on. If there are no available nodes it will return an error.
func GetReadyNodesIncludingTainted(ctx context.Context, c clientset.Interface) (nodes *v1.NodeList, err error)
GetReadyNodesIncludingTainted returns all ready nodes, even those which are tainted. There are cases when we care about tainted nodes E.g. in tests related to nodes with gpu we care about nodes despite presence of nvidia.com/gpu=present:NoSchedule taint
func GetReadySchedulableNodes(ctx context.Context, c clientset.Interface) (nodes *v1.NodeList, err error)
GetReadySchedulableNodes addresses the common use case of getting nodes you can do work on. 1) Needs to be schedulable. 2) Needs to be ready. If EITHER 1 or 2 is not true, most tests will want to ignore the node entirely. If there are no nodes that are both ready and schedulable, this will return an error.
func GetSSHExternalIP(node *v1.Node) (string, error)
GetSSHExternalIP returns node external IP concatenated with port 22 for ssh e.g. 1.2.3.4:22
func GetSSHInternalIP(node *v1.Node) (string, error)
GetSSHInternalIP returns node internal IP concatenated with port 22 for ssh
func GetSchedulableClusterZones(ctx context.Context, c clientset.Interface) (sets.Set[string], error)
GetSchedulableClusterZones returns the values of zone label collected from all nodes which are schedulable.
func IsConditionSetAsExpected(node *v1.Node, conditionType v1.NodeConditionType, wantTrue bool) bool
IsConditionSetAsExpected returns a wantTrue value if the node has a match to the conditionType, otherwise returns an opposite value of the wantTrue with detailed logging.
func IsConditionSetAsExpectedSilent(node *v1.Node, conditionType v1.NodeConditionType, wantTrue bool) bool
IsConditionSetAsExpectedSilent returns a wantTrue value if the node has a match to the conditionType, otherwise returns an opposite value of the wantTrue.
func IsNodeReady(node *v1.Node) bool
IsNodeReady returns true if: 1) it's Ready condition is set to true 2) doesn't have NetworkUnavailable condition set to true
func IsNodeSchedulable(node *v1.Node) bool
IsNodeSchedulable returns true if: 1) doesn't have "unschedulable" field set 2) it also returns true from IsNodeReady
func NodeHasTaint(ctx context.Context, c clientset.Interface, nodeName string, taint *v1.Taint) (bool, error)
NodeHasTaint returns true if the node has the given taint, else returns false.
func PickIP(ctx context.Context, c clientset.Interface) (string, error)
PickIP picks one public node IP
func RemoveLabelOffNode(c clientset.Interface, nodeName string, labelKey string)
RemoveLabelOffNode is for cleaning up labels temporarily added to node, won't fail if target label doesn't exist or has been removed.
func RemoveTaintOffNode(ctx context.Context, c clientset.Interface, nodeName string, taint v1.Taint)
RemoveTaintOffNode removes the given taint from the given node.
func RemoveTaintsOffNode(ctx context.Context, c clientset.Interface, nodeName string, taints []v1.Taint)
RemoveTaintsOffNode removes a list of taints from the given node It is simply a helper wrapper for RemoveTaintOffNode
func TotalReady(ctx context.Context, c clientset.Interface) (int, error)
TotalReady returns number of ready schedulable Nodes.
func TotalRegistered(ctx context.Context, c clientset.Interface) (int, error)
TotalRegistered returns number of schedulable Nodes.
func WaitConditionToBe(ctx context.Context, c clientset.Interface, name string, conditionType v1.NodeConditionType, wantTrue bool, timeout time.Duration) bool
WaitConditionToBe returns whether node "name's" condition state matches wantTrue within timeout. If wantTrue is true, it will ensure the node condition status is ConditionTrue; if it's false, it ensures the node condition is in any state other than ConditionTrue (e.g. not true or unknown).
func WaitForAllNodesSchedulable(ctx context.Context, c clientset.Interface, timeout time.Duration) error
WaitForAllNodesSchedulable waits up to timeout for all (but TestContext.AllowedNotReadyNodes) to become schedulable.
func WaitForNodeSchedulable(ctx context.Context, c clientset.Interface, name string, timeout time.Duration, wantSchedulable bool) bool
func WaitForNodeToBeNotReady(ctx context.Context, c clientset.Interface, name string, timeout time.Duration) bool
WaitForNodeToBeNotReady returns whether node name is not ready (i.e. the readiness condition is anything but ready, e.g false or unknown) within timeout.
func WaitForNodeToBeReady(ctx context.Context, c clientset.Interface, name string, timeout time.Duration) bool
WaitForNodeToBeReady returns whether node name is ready within timeout.
func WaitForReadyNodes(ctx context.Context, c clientset.Interface, size int, timeout time.Duration) error
WaitForReadyNodes waits up to timeout for cluster to has desired size and there is no not-ready nodes in it. By cluster size we mean number of schedulable Nodes.
func WaitForSSHTunnels(ctx context.Context, namespace string)
WaitForSSHTunnels waits for establishing SSH tunnel to busybox pod.
func WaitForTotalHealthy(ctx context.Context, c clientset.Interface, timeout time.Duration) error
WaitForTotalHealthy checks whether all registered nodes are ready and all required Pods are running on them.
NodeKiller is a utility to simulate node failures.
type NodeKiller struct {
// contains filtered or unexported fields
}
func NewNodeKiller(config framework.NodeKillerConfig, client clientset.Interface, provider string) *NodeKiller
NewNodeKiller creates new NodeKiller.
func (k *NodeKiller) Run(ctx context.Context)
Run starts NodeKiller until stopCh is closed.
PodNode is a pod-node pair indicating which node a given pod is running on
type PodNode struct { // Pod represents pod name Pod string // Node represents node name Node string }
func PodNodePairs(ctx context.Context, c clientset.Interface, ns string) ([]PodNode, error)
PodNodePairs return podNode pairs for all pods in a namespace
Name | Synopsis |
---|---|
.. | |
init | Package init registers node.AllNodesReady. |
runtimeclass |