Resolver is also a resolver builder. It's build() function always returns itself.
type Resolver struct { // BuildCallback is called when the Build method is called. Must not be // nil. Must not be changed after the resolver may be built. BuildCallback func(resolver.Target, resolver.ClientConn, resolver.BuildOptions) // UpdateStateCallback is called when the UpdateState method is called on // the resolver. The value passed as argument to this callback is the value // returned by the resolver.ClientConn. Must not be nil. Must not be // changed after the resolver may be built. UpdateStateCallback func(err error) // ResolveNowCallback is called when the ResolveNow method is called on the // resolver. Must not be nil. Must not be changed after the resolver may // be built. ResolveNowCallback func(resolver.ResolveNowOptions) // CloseCallback is called when the Close method is called. Must not be // nil. Must not be changed after the resolver may be built. CloseCallback func() CC resolver.ClientConn // contains filtered or unexported fields }
func NewBuilderWithScheme(scheme string) *Resolver
NewBuilderWithScheme creates a new manual resolver builder with the given scheme. Every instance of the manual resolver may only ever be used with a single grpc.ClientConn. Otherwise, bad things will happen.
func (r *Resolver) Build(target resolver.Target, cc resolver.ClientConn, opts resolver.BuildOptions) (resolver.Resolver, error)
Build returns itself for Resolver, because it's both a builder and a resolver.
func (r *Resolver) Close()
Close is a noop for Resolver.
func (r *Resolver) InitialState(s resolver.State)
InitialState adds initial state to the resolver so that UpdateState doesn't need to be explicitly called after Dial.
func (r *Resolver) ReportError(err error)
ReportError calls CC.ReportError.
func (r *Resolver) ResolveNow(o resolver.ResolveNowOptions)
ResolveNow is a noop for Resolver.
func (r *Resolver) Scheme() string
Scheme returns the manual resolver's scheme.
func (r *Resolver) UpdateState(s resolver.State)
UpdateState calls CC.UpdateState.