...

Package gamesmanagement

import "google.golang.org/api/gamesmanagement/v1management"
Overview
Index

Overview ▾

Package gamesmanagement provides access to the Google Play Game Management.

For product documentation, see: https://developers.google.com/games/

Library status

These client libraries are officially supported by Google. However, this library is considered complete and is in maintenance mode. This means that we will address critical bugs and security issues but will not add any new features.

When possible, we recommend using our newer [Cloud Client Libraries for Go](https://pkg.go.dev/cloud.google.com/go) that are still actively being worked and iterated on.

Creating a client

Usage example:

import "google.golang.org/api/gamesmanagement/v1management"
...
ctx := context.Background()
gamesmanagementService, err := gamesmanagement.NewService(ctx)

In this example, Google Application Default Credentials are used for authentication. For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.

Other authentication options

To use an API key for authentication (note: some APIs do not support API keys), use google.golang.org/api/option.WithAPIKey:

gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithAPIKey("AIza..."))

To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow, use google.golang.org/api/option.WithTokenSource:

config := &oauth2.Config{...}
// ...
token, err := config.Exchange(ctx, ...)
gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))

See google.golang.org/api/option.ClientOption for details on options.

Index ▾

Constants
type AchievementResetAllResponse
    func (s *AchievementResetAllResponse) MarshalJSON() ([]byte, error)
type AchievementResetMultipleForAllRequest
    func (s *AchievementResetMultipleForAllRequest) MarshalJSON() ([]byte, error)
type AchievementResetResponse
    func (s *AchievementResetResponse) MarshalJSON() ([]byte, error)
type AchievementsResetAllCall
    func (c *AchievementsResetAllCall) Context(ctx context.Context) *AchievementsResetAllCall
    func (c *AchievementsResetAllCall) Do(opts ...googleapi.CallOption) (*AchievementResetAllResponse, error)
    func (c *AchievementsResetAllCall) Fields(s ...googleapi.Field) *AchievementsResetAllCall
    func (c *AchievementsResetAllCall) Header() http.Header
type AchievementsResetAllForAllPlayersCall
    func (c *AchievementsResetAllForAllPlayersCall) Context(ctx context.Context) *AchievementsResetAllForAllPlayersCall
    func (c *AchievementsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *AchievementsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetAllForAllPlayersCall
    func (c *AchievementsResetAllForAllPlayersCall) Header() http.Header
type AchievementsResetCall
    func (c *AchievementsResetCall) Context(ctx context.Context) *AchievementsResetCall
    func (c *AchievementsResetCall) Do(opts ...googleapi.CallOption) (*AchievementResetResponse, error)
    func (c *AchievementsResetCall) Fields(s ...googleapi.Field) *AchievementsResetCall
    func (c *AchievementsResetCall) Header() http.Header
type AchievementsResetForAllPlayersCall
    func (c *AchievementsResetForAllPlayersCall) Context(ctx context.Context) *AchievementsResetForAllPlayersCall
    func (c *AchievementsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *AchievementsResetForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetForAllPlayersCall
    func (c *AchievementsResetForAllPlayersCall) Header() http.Header
type AchievementsResetMultipleForAllPlayersCall
    func (c *AchievementsResetMultipleForAllPlayersCall) Context(ctx context.Context) *AchievementsResetMultipleForAllPlayersCall
    func (c *AchievementsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *AchievementsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetMultipleForAllPlayersCall
    func (c *AchievementsResetMultipleForAllPlayersCall) Header() http.Header
type AchievementsService
    func NewAchievementsService(s *Service) *AchievementsService
    func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall
    func (r *AchievementsService) ResetAll() *AchievementsResetAllCall
    func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall
    func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall
    func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall
type ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) Context(ctx context.Context) *ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) Do(opts ...googleapi.CallOption) (*HiddenPlayerList, error)
    func (c *ApplicationsListHiddenCall) Fields(s ...googleapi.Field) *ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) Header() http.Header
    func (c *ApplicationsListHiddenCall) IfNoneMatch(entityTag string) *ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) PageToken(pageToken string) *ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) Pages(ctx context.Context, f func(*HiddenPlayerList) error) error
type ApplicationsService
    func NewApplicationsService(s *Service) *ApplicationsService
    func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall
type EventsResetAllCall
    func (c *EventsResetAllCall) Context(ctx context.Context) *EventsResetAllCall
    func (c *EventsResetAllCall) Do(opts ...googleapi.CallOption) error
    func (c *EventsResetAllCall) Fields(s ...googleapi.Field) *EventsResetAllCall
    func (c *EventsResetAllCall) Header() http.Header
type EventsResetAllForAllPlayersCall
    func (c *EventsResetAllForAllPlayersCall) Context(ctx context.Context) *EventsResetAllForAllPlayersCall
    func (c *EventsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *EventsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetAllForAllPlayersCall
    func (c *EventsResetAllForAllPlayersCall) Header() http.Header
type EventsResetCall
    func (c *EventsResetCall) Context(ctx context.Context) *EventsResetCall
    func (c *EventsResetCall) Do(opts ...googleapi.CallOption) error
    func (c *EventsResetCall) Fields(s ...googleapi.Field) *EventsResetCall
    func (c *EventsResetCall) Header() http.Header
type EventsResetForAllPlayersCall
    func (c *EventsResetForAllPlayersCall) Context(ctx context.Context) *EventsResetForAllPlayersCall
    func (c *EventsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *EventsResetForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetForAllPlayersCall
    func (c *EventsResetForAllPlayersCall) Header() http.Header
type EventsResetMultipleForAllPlayersCall
    func (c *EventsResetMultipleForAllPlayersCall) Context(ctx context.Context) *EventsResetMultipleForAllPlayersCall
    func (c *EventsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *EventsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetMultipleForAllPlayersCall
    func (c *EventsResetMultipleForAllPlayersCall) Header() http.Header
type EventsResetMultipleForAllRequest
    func (s *EventsResetMultipleForAllRequest) MarshalJSON() ([]byte, error)
type EventsService
    func NewEventsService(s *Service) *EventsService
    func (r *EventsService) Reset(eventId string) *EventsResetCall
    func (r *EventsService) ResetAll() *EventsResetAllCall
    func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall
    func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall
    func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall
type GamesPlayerExperienceInfoResource
    func (s *GamesPlayerExperienceInfoResource) MarshalJSON() ([]byte, error)
type GamesPlayerLevelResource
    func (s *GamesPlayerLevelResource) MarshalJSON() ([]byte, error)
type HiddenPlayer
    func (s *HiddenPlayer) MarshalJSON() ([]byte, error)
type HiddenPlayerList
    func (s *HiddenPlayerList) MarshalJSON() ([]byte, error)
type Player
    func (s *Player) MarshalJSON() ([]byte, error)
type PlayerName
    func (s *PlayerName) MarshalJSON() ([]byte, error)
type PlayerScoreResetAllResponse
    func (s *PlayerScoreResetAllResponse) MarshalJSON() ([]byte, error)
type PlayerScoreResetResponse
    func (s *PlayerScoreResetResponse) MarshalJSON() ([]byte, error)
type PlayersHideCall
    func (c *PlayersHideCall) Context(ctx context.Context) *PlayersHideCall
    func (c *PlayersHideCall) Do(opts ...googleapi.CallOption) error
    func (c *PlayersHideCall) Fields(s ...googleapi.Field) *PlayersHideCall
    func (c *PlayersHideCall) Header() http.Header
type PlayersService
    func NewPlayersService(s *Service) *PlayersService
    func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall
    func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall
type PlayersUnhideCall
    func (c *PlayersUnhideCall) Context(ctx context.Context) *PlayersUnhideCall
    func (c *PlayersUnhideCall) Do(opts ...googleapi.CallOption) error
    func (c *PlayersUnhideCall) Fields(s ...googleapi.Field) *PlayersUnhideCall
    func (c *PlayersUnhideCall) Header() http.Header
type ProfileSettings
    func (s *ProfileSettings) MarshalJSON() ([]byte, error)
type ScoresResetAllCall
    func (c *ScoresResetAllCall) Context(ctx context.Context) *ScoresResetAllCall
    func (c *ScoresResetAllCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetAllResponse, error)
    func (c *ScoresResetAllCall) Fields(s ...googleapi.Field) *ScoresResetAllCall
    func (c *ScoresResetAllCall) Header() http.Header
type ScoresResetAllForAllPlayersCall
    func (c *ScoresResetAllForAllPlayersCall) Context(ctx context.Context) *ScoresResetAllForAllPlayersCall
    func (c *ScoresResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *ScoresResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetAllForAllPlayersCall
    func (c *ScoresResetAllForAllPlayersCall) Header() http.Header
type ScoresResetCall
    func (c *ScoresResetCall) Context(ctx context.Context) *ScoresResetCall
    func (c *ScoresResetCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetResponse, error)
    func (c *ScoresResetCall) Fields(s ...googleapi.Field) *ScoresResetCall
    func (c *ScoresResetCall) Header() http.Header
type ScoresResetForAllPlayersCall
    func (c *ScoresResetForAllPlayersCall) Context(ctx context.Context) *ScoresResetForAllPlayersCall
    func (c *ScoresResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *ScoresResetForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetForAllPlayersCall
    func (c *ScoresResetForAllPlayersCall) Header() http.Header
type ScoresResetMultipleForAllPlayersCall
    func (c *ScoresResetMultipleForAllPlayersCall) Context(ctx context.Context) *ScoresResetMultipleForAllPlayersCall
    func (c *ScoresResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *ScoresResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetMultipleForAllPlayersCall
    func (c *ScoresResetMultipleForAllPlayersCall) Header() http.Header
type ScoresResetMultipleForAllRequest
    func (s *ScoresResetMultipleForAllRequest) MarshalJSON() ([]byte, error)
type ScoresService
    func NewScoresService(s *Service) *ScoresService
    func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall
    func (r *ScoresService) ResetAll() *ScoresResetAllCall
    func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall
    func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall
    func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall
type Service
    func New(client *http.Client) (*Service, error)
    func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error)

Package files

gamesmanagement-gen.go

Constants

OAuth2 scopes used by this API.

const (
    // Create, edit, and delete your Google Play Games activity
    GamesScope = "https://www.googleapis.com/auth/games"
)

type AchievementResetAllResponse

AchievementResetAllResponse: Achievement reset all response.

type AchievementResetAllResponse struct {
    // Kind: Uniquely identifies the type of this resource. Value is always the
    // fixed string `gamesManagement#achievementResetAllResponse`.
    Kind string `json:"kind,omitempty"`
    // Results: The achievement reset results.
    Results []*AchievementResetResponse `json:"results,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the server.
    googleapi.ServerResponse `json:"-"`
    // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally
    // include in API requests. By default, fields with empty or default values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "Kind") to include in API requests
    // with the JSON null value. By default, fields with empty values are omitted
    // from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*AchievementResetAllResponse) MarshalJSON

func (s *AchievementResetAllResponse) MarshalJSON() ([]byte, error)

type AchievementResetMultipleForAllRequest

type AchievementResetMultipleForAllRequest struct {
    // AchievementIds: The IDs of achievements to reset.
    AchievementIds []string `json:"achievement_ids,omitempty"`
    // Kind: Uniquely identifies the type of this resource. Value is always the
    // fixed string `gamesManagement#achievementResetMultipleForAllRequest`.
    Kind string `json:"kind,omitempty"`
    // ForceSendFields is a list of field names (e.g. "AchievementIds") to
    // unconditionally include in API requests. By default, fields with empty or
    // default values are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "AchievementIds") to include in
    // API requests with the JSON null value. By default, fields with empty values
    // are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*AchievementResetMultipleForAllRequest) MarshalJSON

func (s *AchievementResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

type AchievementResetResponse

AchievementResetResponse: An achievement reset response.

type AchievementResetResponse struct {
    // CurrentState: The current state of the achievement. This is the same as the
    // initial state of the achievement. Possible values are: - "HIDDEN"-
    // Achievement is hidden. - "REVEALED" - Achievement is revealed. -
    // "UNLOCKED" - Achievement is unlocked.
    CurrentState string `json:"currentState,omitempty"`
    // DefinitionId: The ID of an achievement for which player state has been
    // updated.
    DefinitionId string `json:"definitionId,omitempty"`
    // Kind: Uniquely identifies the type of this resource. Value is always the
    // fixed string `gamesManagement#achievementResetResponse`.
    Kind string `json:"kind,omitempty"`
    // UpdateOccurred: Flag to indicate if the requested update actually occurred.
    UpdateOccurred bool `json:"updateOccurred,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the server.
    googleapi.ServerResponse `json:"-"`
    // ForceSendFields is a list of field names (e.g. "CurrentState") to
    // unconditionally include in API requests. By default, fields with empty or
    // default values are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "CurrentState") to include in API
    // requests with the JSON null value. By default, fields with empty values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*AchievementResetResponse) MarshalJSON

func (s *AchievementResetResponse) MarshalJSON() ([]byte, error)

type AchievementsResetAllCall

type AchievementsResetAllCall struct {
    // contains filtered or unexported fields
}

func (*AchievementsResetAllCall) Context

func (c *AchievementsResetAllCall) Context(ctx context.Context) *AchievementsResetAllCall

Context sets the context to be used in this call's Do method.

func (*AchievementsResetAllCall) Do

func (c *AchievementsResetAllCall) Do(opts ...googleapi.CallOption) (*AchievementResetAllResponse, error)

Do executes the "gamesManagement.achievements.resetAll" call. Any non-2xx status code is an error. Response headers are in either *AchievementResetAllResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsResetAllCall) Fields

func (c *AchievementsResetAllCall) Fields(s ...googleapi.Field) *AchievementsResetAllCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*AchievementsResetAllCall) Header

func (c *AchievementsResetAllCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type AchievementsResetAllForAllPlayersCall

type AchievementsResetAllForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*AchievementsResetAllForAllPlayersCall) Context

func (c *AchievementsResetAllForAllPlayersCall) Context(ctx context.Context) *AchievementsResetAllForAllPlayersCall

Context sets the context to be used in this call's Do method.

func (*AchievementsResetAllForAllPlayersCall) Do

func (c *AchievementsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.achievements.resetAllForAllPlayers" call.

func (*AchievementsResetAllForAllPlayersCall) Fields

func (c *AchievementsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetAllForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*AchievementsResetAllForAllPlayersCall) Header

func (c *AchievementsResetAllForAllPlayersCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type AchievementsResetCall

type AchievementsResetCall struct {
    // contains filtered or unexported fields
}

func (*AchievementsResetCall) Context

func (c *AchievementsResetCall) Context(ctx context.Context) *AchievementsResetCall

Context sets the context to be used in this call's Do method.

func (*AchievementsResetCall) Do

func (c *AchievementsResetCall) Do(opts ...googleapi.CallOption) (*AchievementResetResponse, error)

Do executes the "gamesManagement.achievements.reset" call. Any non-2xx status code is an error. Response headers are in either *AchievementResetResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsResetCall) Fields

func (c *AchievementsResetCall) Fields(s ...googleapi.Field) *AchievementsResetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*AchievementsResetCall) Header

func (c *AchievementsResetCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type AchievementsResetForAllPlayersCall

type AchievementsResetForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*AchievementsResetForAllPlayersCall) Context

func (c *AchievementsResetForAllPlayersCall) Context(ctx context.Context) *AchievementsResetForAllPlayersCall

Context sets the context to be used in this call's Do method.

func (*AchievementsResetForAllPlayersCall) Do

func (c *AchievementsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.achievements.resetForAllPlayers" call.

func (*AchievementsResetForAllPlayersCall) Fields

func (c *AchievementsResetForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*AchievementsResetForAllPlayersCall) Header

func (c *AchievementsResetForAllPlayersCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type AchievementsResetMultipleForAllPlayersCall

type AchievementsResetMultipleForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*AchievementsResetMultipleForAllPlayersCall) Context

func (c *AchievementsResetMultipleForAllPlayersCall) Context(ctx context.Context) *AchievementsResetMultipleForAllPlayersCall

Context sets the context to be used in this call's Do method.

func (*AchievementsResetMultipleForAllPlayersCall) Do

func (c *AchievementsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.achievements.resetMultipleForAllPlayers" call.

func (*AchievementsResetMultipleForAllPlayersCall) Fields

func (c *AchievementsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetMultipleForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*AchievementsResetMultipleForAllPlayersCall) Header

func (c *AchievementsResetMultipleForAllPlayersCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type AchievementsService

type AchievementsService struct {
    // contains filtered or unexported fields
}

func NewAchievementsService

func NewAchievementsService(s *Service) *AchievementsService

func (*AchievementsService) Reset

func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall

Reset: Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

- achievementId: The ID of the achievement used by this method.

func (*AchievementsService) ResetAll

func (r *AchievementsService) ResetAll() *AchievementsResetAllCall

ResetAll: Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

func (*AchievementsService) ResetAllForAllPlayers

func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets all draft achievements for all players. This method is only available to user accounts for your developer console.

func (*AchievementsService) ResetForAllPlayers

func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall

ResetForAllPlayers: Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.

- achievementId: The ID of the achievement used by this method.

func (*AchievementsService) ResetMultipleForAllPlayers

func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.

type ApplicationsListHiddenCall

type ApplicationsListHiddenCall struct {
    // contains filtered or unexported fields
}

func (*ApplicationsListHiddenCall) Context

func (c *ApplicationsListHiddenCall) Context(ctx context.Context) *ApplicationsListHiddenCall

Context sets the context to be used in this call's Do method.

func (*ApplicationsListHiddenCall) Do

func (c *ApplicationsListHiddenCall) Do(opts ...googleapi.CallOption) (*HiddenPlayerList, error)

Do executes the "gamesManagement.applications.listHidden" call. Any non-2xx status code is an error. Response headers are in either *HiddenPlayerList.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ApplicationsListHiddenCall) Fields

func (c *ApplicationsListHiddenCall) Fields(s ...googleapi.Field) *ApplicationsListHiddenCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*ApplicationsListHiddenCall) Header

func (c *ApplicationsListHiddenCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

func (*ApplicationsListHiddenCall) IfNoneMatch

func (c *ApplicationsListHiddenCall) IfNoneMatch(entityTag string) *ApplicationsListHiddenCall

IfNoneMatch sets an optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request.

func (*ApplicationsListHiddenCall) MaxResults

func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall

MaxResults sets the optional parameter "maxResults": The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified `maxResults`.

func (*ApplicationsListHiddenCall) PageToken

func (c *ApplicationsListHiddenCall) PageToken(pageToken string) *ApplicationsListHiddenCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

func (*ApplicationsListHiddenCall) Pages

func (c *ApplicationsListHiddenCall) Pages(ctx context.Context, f func(*HiddenPlayerList) error) error

Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

type ApplicationsService

type ApplicationsService struct {
    // contains filtered or unexported fields
}

func NewApplicationsService

func NewApplicationsService(s *Service) *ApplicationsService

func (*ApplicationsService) ListHidden

func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall

ListHidden: Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.

- applicationId: The application ID from the Google Play developer console.

type EventsResetAllCall

type EventsResetAllCall struct {
    // contains filtered or unexported fields
}

func (*EventsResetAllCall) Context

func (c *EventsResetAllCall) Context(ctx context.Context) *EventsResetAllCall

Context sets the context to be used in this call's Do method.

func (*EventsResetAllCall) Do

func (c *EventsResetAllCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.events.resetAll" call.

func (*EventsResetAllCall) Fields

func (c *EventsResetAllCall) Fields(s ...googleapi.Field) *EventsResetAllCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*EventsResetAllCall) Header

func (c *EventsResetAllCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type EventsResetAllForAllPlayersCall

type EventsResetAllForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*EventsResetAllForAllPlayersCall) Context

func (c *EventsResetAllForAllPlayersCall) Context(ctx context.Context) *EventsResetAllForAllPlayersCall

Context sets the context to be used in this call's Do method.

func (*EventsResetAllForAllPlayersCall) Do

func (c *EventsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.events.resetAllForAllPlayers" call.

func (*EventsResetAllForAllPlayersCall) Fields

func (c *EventsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetAllForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*EventsResetAllForAllPlayersCall) Header

func (c *EventsResetAllForAllPlayersCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type EventsResetCall

type EventsResetCall struct {
    // contains filtered or unexported fields
}

func (*EventsResetCall) Context

func (c *EventsResetCall) Context(ctx context.Context) *EventsResetCall

Context sets the context to be used in this call's Do method.

func (*EventsResetCall) Do

func (c *EventsResetCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.events.reset" call.

func (*EventsResetCall) Fields

func (c *EventsResetCall) Fields(s ...googleapi.Field) *EventsResetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*EventsResetCall) Header

func (c *EventsResetCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type EventsResetForAllPlayersCall

type EventsResetForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*EventsResetForAllPlayersCall) Context

func (c *EventsResetForAllPlayersCall) Context(ctx context.Context) *EventsResetForAllPlayersCall

Context sets the context to be used in this call's Do method.

func (*EventsResetForAllPlayersCall) Do

func (c *EventsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.events.resetForAllPlayers" call.

func (*EventsResetForAllPlayersCall) Fields

func (c *EventsResetForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*EventsResetForAllPlayersCall) Header

func (c *EventsResetForAllPlayersCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type EventsResetMultipleForAllPlayersCall

type EventsResetMultipleForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*EventsResetMultipleForAllPlayersCall) Context

func (c *EventsResetMultipleForAllPlayersCall) Context(ctx context.Context) *EventsResetMultipleForAllPlayersCall

Context sets the context to be used in this call's Do method.

func (*EventsResetMultipleForAllPlayersCall) Do

func (c *EventsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.events.resetMultipleForAllPlayers" call.

func (*EventsResetMultipleForAllPlayersCall) Fields

func (c *EventsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetMultipleForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*EventsResetMultipleForAllPlayersCall) Header

func (c *EventsResetMultipleForAllPlayersCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type EventsResetMultipleForAllRequest

EventsResetMultipleForAllRequest: Multiple events reset all request.

type EventsResetMultipleForAllRequest struct {
    // EventIds: The IDs of events to reset.
    EventIds []string `json:"event_ids,omitempty"`
    // Kind: Uniquely identifies the type of this resource. Value is always the
    // fixed string `gamesManagement#eventsResetMultipleForAllRequest`.
    Kind string `json:"kind,omitempty"`
    // ForceSendFields is a list of field names (e.g. "EventIds") to
    // unconditionally include in API requests. By default, fields with empty or
    // default values are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "EventIds") to include in API
    // requests with the JSON null value. By default, fields with empty values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*EventsResetMultipleForAllRequest) MarshalJSON

func (s *EventsResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

type EventsService

type EventsService struct {
    // contains filtered or unexported fields
}

func NewEventsService

func NewEventsService(s *Service) *EventsService

func (*EventsService) Reset

func (r *EventsService) Reset(eventId string) *EventsResetCall

Reset: Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

- eventId: The ID of the event.

func (*EventsService) ResetAll

func (r *EventsService) ResetAll() *EventsResetAllCall

ResetAll: Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*EventsService) ResetAllForAllPlayers

func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets all draft events for all players. This method is only available to user accounts for your developer console.

func (*EventsService) ResetForAllPlayers

func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall

ResetForAllPlayers: Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.

- eventId: The ID of the event.

func (*EventsService) ResetMultipleForAllPlayers

func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.

type GamesPlayerExperienceInfoResource

GamesPlayerExperienceInfoResource: 1P/3P metadata about the player's experience.

type GamesPlayerExperienceInfoResource struct {
    // CurrentExperiencePoints: The current number of experience points for the
    // player.
    CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`
    // CurrentLevel: The current level of the player.
    CurrentLevel *GamesPlayerLevelResource `json:"currentLevel,omitempty"`
    // LastLevelUpTimestampMillis: The timestamp when the player was leveled up, in
    // millis since Unix epoch UTC.
    LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`
    // NextLevel: The next level of the player. If the current level is the maximum
    // level, this should be same as the current level.
    NextLevel *GamesPlayerLevelResource `json:"nextLevel,omitempty"`
    // ForceSendFields is a list of field names (e.g. "CurrentExperiencePoints") to
    // unconditionally include in API requests. By default, fields with empty or
    // default values are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "CurrentExperiencePoints") to
    // include in API requests with the JSON null value. By default, fields with
    // empty values are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*GamesPlayerExperienceInfoResource) MarshalJSON

func (s *GamesPlayerExperienceInfoResource) MarshalJSON() ([]byte, error)

type GamesPlayerLevelResource

GamesPlayerLevelResource: 1P/3P metadata about a user's level.

type GamesPlayerLevelResource struct {
    // Level: The level for the user.
    Level int64 `json:"level,omitempty"`
    // MaxExperiencePoints: The maximum experience points for this level.
    MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`
    // MinExperiencePoints: The minimum experience points for this level.
    MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`
    // ForceSendFields is a list of field names (e.g. "Level") to unconditionally
    // include in API requests. By default, fields with empty or default values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "Level") to include in API
    // requests with the JSON null value. By default, fields with empty values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*GamesPlayerLevelResource) MarshalJSON

func (s *GamesPlayerLevelResource) MarshalJSON() ([]byte, error)

type HiddenPlayer

HiddenPlayer: The HiddenPlayer resource.

type HiddenPlayer struct {
    // HiddenTimeMillis: Output only. The time this player was hidden.
    HiddenTimeMillis int64 `json:"hiddenTimeMillis,omitempty,string"`
    // Kind: Output only. Uniquely identifies the type of this resource. Value is
    // always the fixed string `gamesManagement#hiddenPlayer`.
    Kind string `json:"kind,omitempty"`
    // Player: Output only. The player information.
    Player *Player `json:"player,omitempty"`
    // ForceSendFields is a list of field names (e.g. "HiddenTimeMillis") to
    // unconditionally include in API requests. By default, fields with empty or
    // default values are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "HiddenTimeMillis") to include in
    // API requests with the JSON null value. By default, fields with empty values
    // are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*HiddenPlayer) MarshalJSON

func (s *HiddenPlayer) MarshalJSON() ([]byte, error)

type HiddenPlayerList

HiddenPlayerList: A list of hidden players.

type HiddenPlayerList struct {
    // Items: The players.
    Items []*HiddenPlayer `json:"items,omitempty"`
    // Kind: Uniquely identifies the type of this resource. Value is always the
    // fixed string `gamesManagement#hiddenPlayerList`.
    Kind string `json:"kind,omitempty"`
    // NextPageToken: The pagination token for the next page of results.
    NextPageToken string `json:"nextPageToken,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the server.
    googleapi.ServerResponse `json:"-"`
    // ForceSendFields is a list of field names (e.g. "Items") to unconditionally
    // include in API requests. By default, fields with empty or default values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "Items") to include in API
    // requests with the JSON null value. By default, fields with empty values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*HiddenPlayerList) MarshalJSON

func (s *HiddenPlayerList) MarshalJSON() ([]byte, error)

type Player

Player: A Player resource.

type Player struct {
    // AvatarImageUrl: The base URL for the image that represents the player.
    AvatarImageUrl string `json:"avatarImageUrl,omitempty"`
    // BannerUrlLandscape: The url to the landscape mode player banner image.
    BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"`
    // BannerUrlPortrait: The url to the portrait mode player banner image.
    BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"`
    // DisplayName: The name to display for the player.
    DisplayName string `json:"displayName,omitempty"`
    // ExperienceInfo: An object to represent Play Game experience information for
    // the player.
    ExperienceInfo *GamesPlayerExperienceInfoResource `json:"experienceInfo,omitempty"`
    // Kind: Uniquely identifies the type of this resource. Value is always the
    // fixed string `gamesManagement#player`.
    Kind string `json:"kind,omitempty"`
    // Name: An object representation of the individual components of the player's
    // name. For some players, these fields may not be present.
    Name *PlayerName `json:"name,omitempty"`
    // OriginalPlayerId: The player ID that was used for this player the first time
    // they signed into the game in question. This is only populated for calls to
    // player.get for the requesting player, only if the player ID has subsequently
    // changed, and only to clients that support remapping player IDs.
    OriginalPlayerId string `json:"originalPlayerId,omitempty"`
    // PlayerId: The ID of the player.
    PlayerId string `json:"playerId,omitempty"`
    // ProfileSettings: The player's profile settings. Controls whether or not the
    // player's profile is visible to other players.
    ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"`
    // Title: The player's title rewarded for their game activities.
    Title string `json:"title,omitempty"`
    // ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
    // unconditionally include in API requests. By default, fields with empty or
    // default values are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "AvatarImageUrl") to include in
    // API requests with the JSON null value. By default, fields with empty values
    // are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*Player) MarshalJSON

func (s *Player) MarshalJSON() ([]byte, error)

type PlayerName

PlayerName: An object representation of the individual components of the player's name. For some players, these fields may not be present.

type PlayerName struct {
    // FamilyName: The family name of this player. In some places, this is known as
    // the last name.
    FamilyName string `json:"familyName,omitempty"`
    // GivenName: The given name of this player. In some places, this is known as
    // the first name.
    GivenName string `json:"givenName,omitempty"`
    // ForceSendFields is a list of field names (e.g. "FamilyName") to
    // unconditionally include in API requests. By default, fields with empty or
    // default values are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "FamilyName") to include in API
    // requests with the JSON null value. By default, fields with empty values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*PlayerName) MarshalJSON

func (s *PlayerName) MarshalJSON() ([]byte, error)

type PlayerScoreResetAllResponse

PlayerScoreResetAllResponse: A list of leaderboard reset resources.

type PlayerScoreResetAllResponse struct {
    // Kind: Uniquely identifies the type of this resource. Value is always the
    // fixed string `gamesManagement#playerScoreResetAllResponse`.
    Kind string `json:"kind,omitempty"`
    // Results: The leaderboard reset results.
    Results []*PlayerScoreResetResponse `json:"results,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the server.
    googleapi.ServerResponse `json:"-"`
    // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally
    // include in API requests. By default, fields with empty or default values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "Kind") to include in API requests
    // with the JSON null value. By default, fields with empty values are omitted
    // from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*PlayerScoreResetAllResponse) MarshalJSON

func (s *PlayerScoreResetAllResponse) MarshalJSON() ([]byte, error)

type PlayerScoreResetResponse

PlayerScoreResetResponse: A list of reset leaderboard entry resources.

type PlayerScoreResetResponse struct {
    // DefinitionId: The ID of an leaderboard for which player state has been
    // updated.
    DefinitionId string `json:"definitionId,omitempty"`
    // Kind: Uniquely identifies the type of this resource. Value is always the
    // fixed string `gamesManagement#playerScoreResetResponse`.
    Kind string `json:"kind,omitempty"`
    // ResetScoreTimeSpans: The time spans of the updated score. Possible values
    // are: - "ALL_TIME" - The score is an all-time score. - "WEEKLY" - The
    // score is a weekly score. - "DAILY" - The score is a daily score.
    ResetScoreTimeSpans []string `json:"resetScoreTimeSpans,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the server.
    googleapi.ServerResponse `json:"-"`
    // ForceSendFields is a list of field names (e.g. "DefinitionId") to
    // unconditionally include in API requests. By default, fields with empty or
    // default values are omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "DefinitionId") to include in API
    // requests with the JSON null value. By default, fields with empty values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*PlayerScoreResetResponse) MarshalJSON

func (s *PlayerScoreResetResponse) MarshalJSON() ([]byte, error)

type PlayersHideCall

type PlayersHideCall struct {
    // contains filtered or unexported fields
}

func (*PlayersHideCall) Context

func (c *PlayersHideCall) Context(ctx context.Context) *PlayersHideCall

Context sets the context to be used in this call's Do method.

func (*PlayersHideCall) Do

func (c *PlayersHideCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.players.hide" call.

func (*PlayersHideCall) Fields

func (c *PlayersHideCall) Fields(s ...googleapi.Field) *PlayersHideCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*PlayersHideCall) Header

func (c *PlayersHideCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type PlayersService

type PlayersService struct {
    // contains filtered or unexported fields
}

func NewPlayersService

func NewPlayersService(s *Service) *PlayersService

func (*PlayersService) Hide

func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall

Hide: Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

func (*PlayersService) Unhide

func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall

Unhide: Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

type PlayersUnhideCall

type PlayersUnhideCall struct {
    // contains filtered or unexported fields
}

func (*PlayersUnhideCall) Context

func (c *PlayersUnhideCall) Context(ctx context.Context) *PlayersUnhideCall

Context sets the context to be used in this call's Do method.

func (*PlayersUnhideCall) Do

func (c *PlayersUnhideCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.players.unhide" call.

func (*PlayersUnhideCall) Fields

func (c *PlayersUnhideCall) Fields(s ...googleapi.Field) *PlayersUnhideCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*PlayersUnhideCall) Header

func (c *PlayersUnhideCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type ProfileSettings

ProfileSettings: Profile settings

type ProfileSettings struct {
    // Kind: Uniquely identifies the type of this resource. Value is always the
    // fixed string `gamesManagement#profileSettings`.
    Kind           string `json:"kind,omitempty"`
    ProfileVisible bool   `json:"profileVisible,omitempty"`
    // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally
    // include in API requests. By default, fields with empty or default values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "Kind") to include in API requests
    // with the JSON null value. By default, fields with empty values are omitted
    // from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*ProfileSettings) MarshalJSON

func (s *ProfileSettings) MarshalJSON() ([]byte, error)

type ScoresResetAllCall

type ScoresResetAllCall struct {
    // contains filtered or unexported fields
}

func (*ScoresResetAllCall) Context

func (c *ScoresResetAllCall) Context(ctx context.Context) *ScoresResetAllCall

Context sets the context to be used in this call's Do method.

func (*ScoresResetAllCall) Do

func (c *ScoresResetAllCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetAllResponse, error)

Do executes the "gamesManagement.scores.resetAll" call. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResetAllResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ScoresResetAllCall) Fields

func (c *ScoresResetAllCall) Fields(s ...googleapi.Field) *ScoresResetAllCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*ScoresResetAllCall) Header

func (c *ScoresResetAllCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type ScoresResetAllForAllPlayersCall

type ScoresResetAllForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*ScoresResetAllForAllPlayersCall) Context

func (c *ScoresResetAllForAllPlayersCall) Context(ctx context.Context) *ScoresResetAllForAllPlayersCall

Context sets the context to be used in this call's Do method.

func (*ScoresResetAllForAllPlayersCall) Do

func (c *ScoresResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.scores.resetAllForAllPlayers" call.

func (*ScoresResetAllForAllPlayersCall) Fields

func (c *ScoresResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetAllForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*ScoresResetAllForAllPlayersCall) Header

func (c *ScoresResetAllForAllPlayersCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type ScoresResetCall

type ScoresResetCall struct {
    // contains filtered or unexported fields
}

func (*ScoresResetCall) Context

func (c *ScoresResetCall) Context(ctx context.Context) *ScoresResetCall

Context sets the context to be used in this call's Do method.

func (*ScoresResetCall) Do

func (c *ScoresResetCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetResponse, error)

Do executes the "gamesManagement.scores.reset" call. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResetResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ScoresResetCall) Fields

func (c *ScoresResetCall) Fields(s ...googleapi.Field) *ScoresResetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*ScoresResetCall) Header

func (c *ScoresResetCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type ScoresResetForAllPlayersCall

type ScoresResetForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*ScoresResetForAllPlayersCall) Context

func (c *ScoresResetForAllPlayersCall) Context(ctx context.Context) *ScoresResetForAllPlayersCall

Context sets the context to be used in this call's Do method.

func (*ScoresResetForAllPlayersCall) Do

func (c *ScoresResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.scores.resetForAllPlayers" call.

func (*ScoresResetForAllPlayersCall) Fields

func (c *ScoresResetForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*ScoresResetForAllPlayersCall) Header

func (c *ScoresResetForAllPlayersCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type ScoresResetMultipleForAllPlayersCall

type ScoresResetMultipleForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*ScoresResetMultipleForAllPlayersCall) Context

func (c *ScoresResetMultipleForAllPlayersCall) Context(ctx context.Context) *ScoresResetMultipleForAllPlayersCall

Context sets the context to be used in this call's Do method.

func (*ScoresResetMultipleForAllPlayersCall) Do

func (c *ScoresResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.scores.resetMultipleForAllPlayers" call.

func (*ScoresResetMultipleForAllPlayersCall) Fields

func (c *ScoresResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetMultipleForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more details.

func (*ScoresResetMultipleForAllPlayersCall) Header

func (c *ScoresResetMultipleForAllPlayersCall) Header() http.Header

Header returns a http.Header that can be modified by the caller to add headers to the request.

type ScoresResetMultipleForAllRequest

type ScoresResetMultipleForAllRequest struct {
    // Kind: Uniquely identifies the type of this resource. Value is always the
    // fixed string `gamesManagement#scoresResetMultipleForAllRequest`.
    Kind string `json:"kind,omitempty"`
    // LeaderboardIds: The IDs of leaderboards to reset.
    LeaderboardIds []string `json:"leaderboard_ids,omitempty"`
    // ForceSendFields is a list of field names (e.g. "Kind") to unconditionally
    // include in API requests. By default, fields with empty or default values are
    // omitted from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
    // details.
    ForceSendFields []string `json:"-"`
    // NullFields is a list of field names (e.g. "Kind") to include in API requests
    // with the JSON null value. By default, fields with empty values are omitted
    // from API requests. See
    // https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
    NullFields []string `json:"-"`
}

func (*ScoresResetMultipleForAllRequest) MarshalJSON

func (s *ScoresResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

type ScoresService

type ScoresService struct {
    // contains filtered or unexported fields
}

func NewScoresService

func NewScoresService(s *Service) *ScoresService

func (*ScoresService) Reset

func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall

Reset: Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

- leaderboardId: The ID of the leaderboard.

func (*ScoresService) ResetAll

func (r *ScoresService) ResetAll() *ScoresResetAllCall

ResetAll: Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.

func (*ScoresService) ResetAllForAllPlayers

func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.

func (*ScoresService) ResetForAllPlayers

func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall

ResetForAllPlayers: Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.

- leaderboardId: The ID of the leaderboard.

func (*ScoresService) ResetMultipleForAllPlayers

func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.

type Service

type Service struct {
    BasePath  string // API endpoint base URL
    UserAgent string // optional additional User-Agent fragment

    Achievements *AchievementsService

    Applications *ApplicationsService

    Events *EventsService

    Players *PlayersService

    Scores *ScoresService
    // contains filtered or unexported fields
}

func New

func New(client *http.Client) (*Service, error)

New creates a new Service. It uses the provided http.Client for requests.

Deprecated: please use NewService instead. To provide a custom HTTP client, use option.WithHTTPClient. If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.

func NewService

func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error)

NewService creates a new Service.