A Pool is a generic wrapper around sync.Pool to provide strongly-typed object pooling.
Note that SA6002 (ref: https://staticcheck.io/docs/checks/#SA6002) will not be detected, so all internal pool use must take care to only store pointer types.
type Pool[T any] struct { // contains filtered or unexported fields }
func New[T any](fn func() T) *Pool[T]
New returns a new Pool for T, and will use fn to construct new Ts when the pool is empty.
func (p *Pool[T]) Get() T
Get gets a T from the pool, or creates a new one if the pool is empty.
func (p *Pool[T]) Put(x T)
Put returns x into the pool.