Buffer is a thin wrapper around a byte slice. It's intended to be pooled, so the only way to construct one is via a Pool.
type Buffer struct {
// contains filtered or unexported fields
}
func (b *Buffer) AppendBool(v bool)
AppendBool appends a bool to the underlying buffer.
func (b *Buffer) AppendByte(v byte)
AppendByte writes a single byte to the Buffer.
func (b *Buffer) AppendBytes(v []byte)
AppendBytes writes the given slice of bytes to the Buffer.
func (b *Buffer) AppendFloat(f float64, bitSize int)
AppendFloat appends a float to the underlying buffer. It doesn't quote NaN or +/- Inf.
func (b *Buffer) AppendInt(i int64)
AppendInt appends an integer to the underlying buffer (assuming base 10).
func (b *Buffer) AppendString(s string)
AppendString writes a string to the Buffer.
func (b *Buffer) AppendTime(t time.Time, layout string)
AppendTime appends the time formatted using the specified layout.
func (b *Buffer) AppendUint(i uint64)
AppendUint appends an unsigned integer to the underlying buffer (assuming base 10).
func (b *Buffer) Bytes() []byte
Bytes returns a mutable reference to the underlying byte slice.
func (b *Buffer) Cap() int
Cap returns the capacity of the underlying byte slice.
func (b *Buffer) Free()
Free returns the Buffer to its Pool.
Callers must not retain references to the Buffer after calling Free.
func (b *Buffer) Len() int
Len returns the length of the underlying byte slice.
func (b *Buffer) Reset()
Reset resets the underlying byte slice. Subsequent writes re-use the slice's backing array.
func (b *Buffer) String() string
String returns a string copy of the underlying byte slice.
func (b *Buffer) TrimNewline()
TrimNewline trims any final "\n" byte from the end of the buffer.
func (b *Buffer) Write(bs []byte) (int, error)
Write implements io.Writer.
func (b *Buffer) WriteByte(v byte) error
WriteByte writes a single byte to the Buffer.
Error returned is always nil, function signature is compatible with bytes.Buffer and bufio.Writer
func (b *Buffer) WriteString(s string) (int, error)
WriteString writes a string to the Buffer.
Error returned is always nil, function signature is compatible with bytes.Buffer and bufio.Writer
A Pool is a type-safe wrapper around a sync.Pool.
type Pool struct {
// contains filtered or unexported fields
}
func NewPool() Pool
NewPool constructs a new Pool.
func (p Pool) Get() *Buffer
Get retrieves a Buffer from the pool, creating one if necessary.