Configuration values.
const ( FlexRow = 0 // One item per row. FlexColumn = 1 // One item per column. FlexRowCSS = 1 // As defined in CSS, items distributed along a row. FlexColumnCSS = 0 // As defined in CSS, items distributed within a column. )
Types of dithering applied to images.
const ( DitheringNone = iota // No dithering. DitheringFloydSteinberg // Floyd-Steinberg dithering (the default). )
const ( iota // The user navigated the autocomplete list (using the errow keys). AutocompletedTab // The user selected an autocomplete entry using the tab key. AutocompletedEnter // The user selected an autocomplete entry using the enter key. AutocompletedClick // The user selected an autocomplete entry by clicking the mouse button on it. )=
Semigraphics provides an easy way to access unicode characters for drawing.
Named like the unicode characters, 'Semigraphics'-prefix used if unicode block isn't prefixed itself.
const ( // Block: General Punctation U+2000-U+206F (http://unicode.org/charts/PDF/U2000.pdf) SemigraphicsHorizontalEllipsis rune = '\u2026' // … // Block: Box Drawing U+2500-U+257F (http://unicode.org/charts/PDF/U2500.pdf) BoxDrawingsLightHorizontal rune = '\u2500' // ─ BoxDrawingsHeavyHorizontal rune = '\u2501' // ━ BoxDrawingsLightVertical rune = '\u2502' // │ BoxDrawingsHeavyVertical rune = '\u2503' // ┃ BoxDrawingsLightTripleDashHorizontal rune = '\u2504' // ┄ BoxDrawingsHeavyTripleDashHorizontal rune = '\u2505' // ┅ BoxDrawingsLightTripleDashVertical rune = '\u2506' // ┆ BoxDrawingsHeavyTripleDashVertical rune = '\u2507' // ┇ BoxDrawingsLightQuadrupleDashHorizontal rune = '\u2508' // ┈ BoxDrawingsHeavyQuadrupleDashHorizontal rune = '\u2509' // ┉ BoxDrawingsLightQuadrupleDashVertical rune = '\u250a' // ┊ BoxDrawingsHeavyQuadrupleDashVertical rune = '\u250b' // ┋ BoxDrawingsLightDownAndRight rune = '\u250c' // ┌ BoxDrawingsDownLighAndRightHeavy rune = '\u250d' // ┍ BoxDrawingsDownHeavyAndRightLight rune = '\u250e' // ┎ BoxDrawingsHeavyDownAndRight rune = '\u250f' // ┏ BoxDrawingsLightDownAndLeft rune = '\u2510' // ┐ BoxDrawingsDownLighAndLeftHeavy rune = '\u2511' // ┑ BoxDrawingsDownHeavyAndLeftLight rune = '\u2512' // ┒ BoxDrawingsHeavyDownAndLeft rune = '\u2513' // ┓ BoxDrawingsLightUpAndRight rune = '\u2514' // └ BoxDrawingsUpLightAndRightHeavy rune = '\u2515' // ┕ BoxDrawingsUpHeavyAndRightLight rune = '\u2516' // ┖ BoxDrawingsHeavyUpAndRight rune = '\u2517' // ┗ BoxDrawingsLightUpAndLeft rune = '\u2518' // ┘ BoxDrawingsUpLightAndLeftHeavy rune = '\u2519' // ┙ BoxDrawingsUpHeavyAndLeftLight rune = '\u251a' // ┚ BoxDrawingsHeavyUpAndLeft rune = '\u251b' // ┛ BoxDrawingsLightVerticalAndRight rune = '\u251c' // ├ BoxDrawingsVerticalLightAndRightHeavy rune = '\u251d' // ┝ BoxDrawingsUpHeavyAndRightDownLight rune = '\u251e' // ┞ BoxDrawingsDownHeacyAndRightUpLight rune = '\u251f' // ┟ BoxDrawingsVerticalHeavyAndRightLight rune = '\u2520' // ┠ BoxDrawingsDownLightAnbdRightUpHeavy rune = '\u2521' // ┡ BoxDrawingsUpLightAndRightDownHeavy rune = '\u2522' // ┢ BoxDrawingsHeavyVerticalAndRight rune = '\u2523' // ┣ BoxDrawingsLightVerticalAndLeft rune = '\u2524' // ┤ BoxDrawingsVerticalLightAndLeftHeavy rune = '\u2525' // ┥ BoxDrawingsUpHeavyAndLeftDownLight rune = '\u2526' // ┦ BoxDrawingsDownHeavyAndLeftUpLight rune = '\u2527' // ┧ BoxDrawingsVerticalheavyAndLeftLight rune = '\u2528' // ┨ BoxDrawingsDownLightAndLeftUpHeavy rune = '\u2529' // ┨ BoxDrawingsUpLightAndLeftDownHeavy rune = '\u252a' // ┪ BoxDrawingsHeavyVerticalAndLeft rune = '\u252b' // ┫ BoxDrawingsLightDownAndHorizontal rune = '\u252c' // ┬ BoxDrawingsLeftHeavyAndRightDownLight rune = '\u252d' // ┭ BoxDrawingsRightHeavyAndLeftDownLight rune = '\u252e' // ┮ BoxDrawingsDownLightAndHorizontalHeavy rune = '\u252f' // ┯ BoxDrawingsDownHeavyAndHorizontalLight rune = '\u2530' // ┰ BoxDrawingsRightLightAndLeftDownHeavy rune = '\u2531' // ┱ BoxDrawingsLeftLightAndRightDownHeavy rune = '\u2532' // ┲ BoxDrawingsHeavyDownAndHorizontal rune = '\u2533' // ┳ BoxDrawingsLightUpAndHorizontal rune = '\u2534' // ┴ BoxDrawingsLeftHeavyAndRightUpLight rune = '\u2535' // ┵ BoxDrawingsRightHeavyAndLeftUpLight rune = '\u2536' // ┶ BoxDrawingsUpLightAndHorizontalHeavy rune = '\u2537' // ┷ BoxDrawingsUpHeavyAndHorizontalLight rune = '\u2538' // ┸ BoxDrawingsRightLightAndLeftUpHeavy rune = '\u2539' // ┹ BoxDrawingsLeftLightAndRightUpHeavy rune = '\u253a' // ┺ BoxDrawingsHeavyUpAndHorizontal rune = '\u253b' // ┻ BoxDrawingsLightVerticalAndHorizontal rune = '\u253c' // ┼ BoxDrawingsLeftHeavyAndRightVerticalLight rune = '\u253d' // ┽ BoxDrawingsRightHeavyAndLeftVerticalLight rune = '\u253e' // ┾ BoxDrawingsVerticalLightAndHorizontalHeavy rune = '\u253f' // ┿ BoxDrawingsUpHeavyAndDownHorizontalLight rune = '\u2540' // ╀ BoxDrawingsDownHeavyAndUpHorizontalLight rune = '\u2541' // ╁ BoxDrawingsVerticalHeavyAndHorizontalLight rune = '\u2542' // ╂ BoxDrawingsLeftUpHeavyAndRightDownLight rune = '\u2543' // ╃ BoxDrawingsRightUpHeavyAndLeftDownLight rune = '\u2544' // ╄ BoxDrawingsLeftDownHeavyAndRightUpLight rune = '\u2545' // ╅ BoxDrawingsRightDownHeavyAndLeftUpLight rune = '\u2546' // ╆ BoxDrawingsDownLightAndUpHorizontalHeavy rune = '\u2547' // ╇ BoxDrawingsUpLightAndDownHorizontalHeavy rune = '\u2548' // ╈ BoxDrawingsRightLightAndLeftVerticalHeavy rune = '\u2549' // ╉ BoxDrawingsLeftLightAndRightVerticalHeavy rune = '\u254a' // ╊ BoxDrawingsHeavyVerticalAndHorizontal rune = '\u254b' // ╋ BoxDrawingsLightDoubleDashHorizontal rune = '\u254c' // ╌ BoxDrawingsHeavyDoubleDashHorizontal rune = '\u254d' // ╍ BoxDrawingsLightDoubleDashVertical rune = '\u254e' // ╎ BoxDrawingsHeavyDoubleDashVertical rune = '\u254f' // ╏ BoxDrawingsDoubleHorizontal rune = '\u2550' // ═ BoxDrawingsDoubleVertical rune = '\u2551' // ║ BoxDrawingsDownSingleAndRightDouble rune = '\u2552' // ╒ BoxDrawingsDownDoubleAndRightSingle rune = '\u2553' // ╓ BoxDrawingsDoubleDownAndRight rune = '\u2554' // ╔ BoxDrawingsDownSingleAndLeftDouble rune = '\u2555' // ╕ BoxDrawingsDownDoubleAndLeftSingle rune = '\u2556' // ╖ BoxDrawingsDoubleDownAndLeft rune = '\u2557' // ╗ BoxDrawingsUpSingleAndRightDouble rune = '\u2558' // ╘ BoxDrawingsUpDoubleAndRightSingle rune = '\u2559' // ╙ BoxDrawingsDoubleUpAndRight rune = '\u255a' // ╚ BoxDrawingsUpSingleAndLeftDouble rune = '\u255b' // ╛ BoxDrawingsUpDobuleAndLeftSingle rune = '\u255c' // ╜ BoxDrawingsDoubleUpAndLeft rune = '\u255d' // ╝ BoxDrawingsVerticalSingleAndRightDouble rune = '\u255e' // ╞ BoxDrawingsVerticalDoubleAndRightSingle rune = '\u255f' // ╟ BoxDrawingsDoubleVerticalAndRight rune = '\u2560' // ╠ BoxDrawingsVerticalSingleAndLeftDouble rune = '\u2561' // ╡ BoxDrawingsVerticalDoubleAndLeftSingle rune = '\u2562' // ╢ BoxDrawingsDoubleVerticalAndLeft rune = '\u2563' // ╣ BoxDrawingsDownSingleAndHorizontalDouble rune = '\u2564' // ╤ BoxDrawingsDownDoubleAndHorizontalSingle rune = '\u2565' // ╥ BoxDrawingsDoubleDownAndHorizontal rune = '\u2566' // ╦ BoxDrawingsUpSingleAndHorizontalDouble rune = '\u2567' // ╧ BoxDrawingsUpDoubleAndHorizontalSingle rune = '\u2568' // ╨ BoxDrawingsDoubleUpAndHorizontal rune = '\u2569' // ╩ BoxDrawingsVerticalSingleAndHorizontalDouble rune = '\u256a' // ╪ BoxDrawingsVerticalDoubleAndHorizontalSingle rune = '\u256b' // ╫ BoxDrawingsDoubleVerticalAndHorizontal rune = '\u256c' // ╬ BoxDrawingsLightArcDownAndRight rune = '\u256d' // ╭ BoxDrawingsLightArcDownAndLeft rune = '\u256e' // ╮ BoxDrawingsLightArcUpAndLeft rune = '\u256f' // ╯ BoxDrawingsLightArcUpAndRight rune = '\u2570' // ╰ BoxDrawingsLightDiagonalUpperRightToLowerLeft rune = '\u2571' // ╱ BoxDrawingsLightDiagonalUpperLeftToLowerRight rune = '\u2572' // ╲ BoxDrawingsLightDiagonalCross rune = '\u2573' // ╳ BoxDrawingsLightLeft rune = '\u2574' // ╴ BoxDrawingsLightUp rune = '\u2575' // ╵ BoxDrawingsLightRight rune = '\u2576' // ╶ BoxDrawingsLightDown rune = '\u2577' // ╷ BoxDrawingsHeavyLeft rune = '\u2578' // ╸ BoxDrawingsHeavyUp rune = '\u2579' // ╹ BoxDrawingsHeavyRight rune = '\u257a' // ╺ BoxDrawingsHeavyDown rune = '\u257b' // ╻ BoxDrawingsLightLeftAndHeavyRight rune = '\u257c' // ╼ BoxDrawingsLightUpAndHeavyDown rune = '\u257d' // ╽ BoxDrawingsHeavyLeftAndLightRight rune = '\u257e' // ╾ BoxDrawingsHeavyUpAndLightDown rune = '\u257f' // ╿ // Block Elements. BlockUpperHalfBlock rune = '\u2580' // ▀ BlockLowerOneEighthBlock rune = '\u2581' // ▁ BlockLowerOneQuarterBlock rune = '\u2582' // ▂ BlockLowerThreeEighthsBlock rune = '\u2583' // ▃ BlockLowerHalfBlock rune = '\u2584' // ▄ BlockLowerFiveEighthsBlock rune = '\u2585' // ▅ BlockLowerThreeQuartersBlock rune = '\u2586' // ▆ BlockLowerSevenEighthsBlock rune = '\u2587' // ▇ BlockFullBlock rune = '\u2588' // █ BlockLeftSevenEighthsBlock rune = '\u2589' // ▉ BlockLeftThreeQuartersBlock rune = '\u258A' // ▊ BlockLeftFiveEighthsBlock rune = '\u258B' // ▋ BlockLeftHalfBlock rune = '\u258C' // ▌ BlockLeftThreeEighthsBlock rune = '\u258D' // ▍ BlockLeftOneQuarterBlock rune = '\u258E' // ▎ BlockLeftOneEighthBlock rune = '\u258F' // ▏ BlockRightHalfBlock rune = '\u2590' // ▐ BlockLightShade rune = '\u2591' // ░ BlockMediumShade rune = '\u2592' // ▒ BlockDarkShade rune = '\u2593' // ▓ BlockUpperOneEighthBlock rune = '\u2594' // ▔ BlockRightOneEighthBlock rune = '\u2595' // ▕ BlockQuadrantLowerLeft rune = '\u2596' // ▖ BlockQuadrantLowerRight rune = '\u2597' // ▗ BlockQuadrantUpperLeft rune = '\u2598' // ▘ BlockQuadrantUpperLeftAndLowerLeftAndLowerRight rune = '\u2599' // ▙ BlockQuadrantUpperLeftAndLowerRight rune = '\u259A' // ▚ BlockQuadrantUpperLeftAndUpperRightAndLowerLeft rune = '\u259B' // ▛ BlockQuadrantUpperLeftAndUpperRightAndLowerRight rune = '\u259C' // ▜ BlockQuadrantUpperRight rune = '\u259D' // ▝ BlockQuadrantUpperRightAndLowerLeft rune = '\u259E' // ▞ BlockQuadrantUpperRightAndLowerLeftAndLowerRight rune = '\u259F' // ▟ )
Text alignment within a box. Also used to align images.
const ( AlignLeft = iota AlignCenter AlignRight AlignTop = 0 AlignBottom = 2 )
The number of colors supported by true color terminals (R*G*B = 256*256*256).
const TrueColor = 16777216
var ( // DefaultFormFieldWidth is the default field screen width of form elements // whose field width is flexible (0). This is used in the Form class for // horizontal layouts. DefaultFormFieldWidth = 10 // DefaultFormFieldHeight is the default field height of multi-line form // elements whose field height is flexible (0). DefaultFormFieldHeight = 5 )
Predefined InputField acceptance functions.
var ( // InputFieldInteger accepts integers. InputFieldInteger func(text string, ch rune) bool // InputFieldFloat accepts floating-point numbers. InputFieldFloat func(text string, ch rune) bool // InputFieldMaxLength returns an input field accept handler which accepts // input strings up to a given length. Use it like this: // // inputField.SetAcceptanceFunc(InputFieldMaxLength(10)) // Accept up to 10 characters. InputFieldMaxLength func(maxLength int) func(text string, ch rune) bool )
Borders defines various borders used when primitives are drawn. These may be changed to accommodate a different look and feel.
var Borders = struct { Horizontal rune Vertical rune TopLeft rune TopRight rune BottomLeft rune BottomRight rune LeftT rune RightT rune TopT rune BottomT rune Cross rune HorizontalFocus rune VerticalFocus rune TopLeftFocus rune TopRightFocus rune BottomLeftFocus rune BottomRightFocus rune }{ Horizontal: BoxDrawingsLightHorizontal, Vertical: BoxDrawingsLightVertical, TopLeft: BoxDrawingsLightDownAndRight, TopRight: BoxDrawingsLightDownAndLeft, BottomLeft: BoxDrawingsLightUpAndRight, BottomRight: BoxDrawingsLightUpAndLeft, LeftT: BoxDrawingsLightVerticalAndRight, RightT: BoxDrawingsLightVerticalAndLeft, TopT: BoxDrawingsLightDownAndHorizontal, BottomT: BoxDrawingsLightUpAndHorizontal, Cross: BoxDrawingsLightVerticalAndHorizontal, HorizontalFocus: BoxDrawingsDoubleHorizontal, VerticalFocus: BoxDrawingsDoubleVertical, TopLeftFocus: BoxDrawingsDoubleDownAndRight, TopRightFocus: BoxDrawingsDoubleDownAndLeft, BottomLeftFocus: BoxDrawingsDoubleUpAndRight, BottomRightFocus: BoxDrawingsDoubleUpAndLeft, }
DoubleClickInterval specifies the maximum time between clicks to register a double click rather than click.
var DoubleClickInterval = 500 * time.Millisecond
NewLine is the string sequence to be inserted when hitting the Enter key in a TextArea. The default is "\n" but you may change it to "\r\n" if required.
var NewLine = "\n"
SemigraphicJoints is a map for joining semigraphic (or otherwise) runes. So far only light lines are supported but if you want to change the border styling you need to provide the joints, too. The matching will be sorted ascending by rune value, so you don't need to provide all rune combinations, e.g. (─) + (│) = (┼) will also match (│) + (─) = (┼)
var SemigraphicJoints = map[string]rune{ string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVertical}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndRight}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndRight}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndHorizontal, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, }
Styles defines the theme for applications. The default is for a black background and some basic colors: black, white, yellow, green, cyan, and blue.
var Styles = Theme{ PrimitiveBackgroundColor: tcell.ColorBlack, ContrastBackgroundColor: tcell.ColorBlue, MoreContrastBackgroundColor: tcell.ColorGreen, BorderColor: tcell.ColorWhite, TitleColor: tcell.ColorWhite, GraphicsColor: tcell.ColorWhite, PrimaryTextColor: tcell.ColorWhite, SecondaryTextColor: tcell.ColorYellow, TertiaryTextColor: tcell.ColorGreen, InverseTextColor: tcell.ColorBlue, ContrastSecondaryTextColor: tcell.ColorDarkBlue, }
var ( // TabSize is the number of spaces with which a tab character will be replaced. TabSize = 4 )
func ANSIWriter(writer io.Writer) io.Writer
ANSIWriter returns an io.Writer which translates any ANSI escape codes written to it into tview color tags. Other escape codes don't have an effect and are simply removed. The translated text is written to the provided writer.
func Escape(text string) string
Escape escapes the given text such that color and/or region tags are not recognized and substituted by the print functions of this package. For example, to include a tag-like string in a box title or in a TextView:
box.SetTitle(tview.Escape("[squarebrackets]")) fmt.Fprint(textView, tview.Escape(`["quoted"]`))
func Print(screen tcell.Screen, text string, x, y, maxWidth, align int, color tcell.Color) (int, int)
Print prints text onto the screen into the given box at (x,y,maxWidth,1), not exceeding that box. "align" is one of AlignLeft, AlignCenter, or AlignRight. The screen's background color will not be changed.
You can change the colors and text styles mid-text by inserting a color tag. See the package description for details.
Returns the number of actual bytes of the text printed (including color tags) and the actual width used for the printed runes.
func PrintJoinedSemigraphics(screen tcell.Screen, x, y int, ch rune, style tcell.Style)
PrintJoinedSemigraphics prints a semigraphics rune into the screen at the given position with the given style, joining it with any existing semigraphics rune.At this point, only regular single line borders are supported.
func PrintSimple(screen tcell.Screen, text string, x, y int)
PrintSimple prints white text to the screen at the given position.
func TaggedStringWidth(text string) int
TaggedStringWidth returns the width of the given string needed to print it on screen. The text may contain color tags which are not counted.
func TranslateANSI(text string) string
TranslateANSI replaces ANSI escape sequences found in the provided string with tview's color tags and returns the resulting string.
func WordWrap(text string, width int) (lines []string)
WordWrap splits a text such that each resulting line does not exceed the given screen width. Possible split points are after any punctuation or whitespace. Whitespace after split points will be dropped.
This function considers color tags to have no width.
Text is always split at newline characters ('\n').
Application represents the top node of an application.
It is not strictly required to use this class as none of the other classes depend on it. However, it provides useful tools to set up an application and plays nicely with all widgets.
The following command displays a primitive p on the screen until Ctrl-C is pressed:
if err := tview.NewApplication().SetRoot(p, true).Run(); err != nil { panic(err) }
type Application struct { sync.RWMutex // contains filtered or unexported fields }
func NewApplication() *Application
NewApplication creates and returns a new application.
func (a *Application) Draw() *Application
Draw refreshes the screen (during the next update cycle). It calls the Draw() function of the application's root primitive and then syncs the screen buffer. It is almost never necessary to call this function. It can actually deadlock your application if you call it from the main thread (e.g. in a callback function of a widget). Please see https://github.com/rivo/tview/wiki/Concurrency for details.
func (a *Application) EnableMouse(enable bool) *Application
EnableMouse enables mouse events or disables them (if "false" is provided).
func (a *Application) ForceDraw() *Application
ForceDraw refreshes the screen immediately. Use this function with caution as it may lead to race conditions with updates to primitives in other goroutines. It is always preferrable to use Draw() instead. Never call this function from a goroutine.
It is safe to call this function during queued updates and direct event handling.
func (a *Application) GetAfterDrawFunc() func(screen tcell.Screen)
GetAfterDrawFunc returns the callback function installed with SetAfterDrawFunc() or nil if none has been installed.
func (a *Application) GetBeforeDrawFunc() func(screen tcell.Screen) bool
GetBeforeDrawFunc returns the callback function installed with SetBeforeDrawFunc() or nil if none has been installed.
func (a *Application) GetFocus() Primitive
GetFocus returns the primitive which has the current focus. If none has it, nil is returned.
func (a *Application) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey
GetInputCapture returns the function installed with SetInputCapture() or nil if no such function has been installed.
func (a *Application) GetMouseCapture() func(event *tcell.EventMouse, action MouseAction) (*tcell.EventMouse, MouseAction)
GetMouseCapture returns the function installed with SetMouseCapture() or nil if no such function has been installed.
func (a *Application) QueueEvent(event tcell.Event) *Application
QueueEvent sends an event to the Application event loop.
It is not recommended for event to be nil.
func (a *Application) QueueUpdate(f func()) *Application
QueueUpdate is used to synchronize access to primitives from non-main goroutines. The provided function will be executed as part of the event loop and thus will not cause race conditions with other such update functions or the Draw() function.
Note that Draw() is not implicitly called after the execution of f as that may not be desirable. You can call Draw() from f if the screen should be refreshed after each update. Alternatively, use QueueUpdateDraw() to follow up with an immediate refresh of the screen.
This function returns after f has executed.
func (a *Application) QueueUpdateDraw(f func()) *Application
QueueUpdateDraw works like QueueUpdate() except it refreshes the screen immediately after executing f.
func (a *Application) ResizeToFullScreen(p Primitive) *Application
ResizeToFullScreen resizes the given primitive such that it fills the entire screen.
func (a *Application) Run() error
Run starts the application and thus the event loop. This function returns when Stop() was called.
func (a *Application) SetAfterDrawFunc(handler func(screen tcell.Screen)) *Application
SetAfterDrawFunc installs a callback function which is invoked after the root primitive was drawn during screen updates.
Provide nil to uninstall the callback function.
func (a *Application) SetBeforeDrawFunc(handler func(screen tcell.Screen) bool) *Application
SetBeforeDrawFunc installs a callback function which is invoked just before the root primitive is drawn during screen updates. If the function returns true, drawing will not continue, i.e. the root primitive will not be drawn (and an after-draw-handler will not be called).
Note that the screen is not cleared by the application. To clear the screen, you may call screen.Clear().
Provide nil to uninstall the callback function.
func (a *Application) SetFocus(p Primitive) *Application
SetFocus sets the focus to a new primitive. All key events will be directed down the hierarchy (starting at the root) until a primitive handles them, which per default goes towards the focused primitive.
Blur() will be called on the previously focused primitive. Focus() will be called on the new primitive.
func (a *Application) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey) *Application
SetInputCapture sets a function which captures all key events before they are forwarded to the key event handler of the primitive which currently has focus. This function can then choose to forward that key event (or a different one) by returning it or stop the key event processing by returning nil.
The only default global key event is Ctrl-C which stops the application. It requires special handling:
func (a *Application) SetMouseCapture(capture func(event *tcell.EventMouse, action MouseAction) (*tcell.EventMouse, MouseAction)) *Application
SetMouseCapture sets a function which captures mouse events (consisting of the original tcell mouse event and the semantic mouse action) before they are forwarded to the appropriate mouse event handler. This function can then choose to forward that event (or a different one) by returning it or stop the event processing by returning a nil mouse event.
func (a *Application) SetRoot(root Primitive, fullscreen bool) *Application
SetRoot sets the root primitive for this application. If "fullscreen" is set to true, the root primitive's position will be changed to fill the screen.
This function must be called at least once or nothing will be displayed when the application starts.
It also calls SetFocus() on the primitive.
func (a *Application) SetScreen(screen tcell.Screen) *Application
SetScreen allows you to provide your own tcell.Screen object. For most applications, this is not needed and you should be familiar with tcell.Screen when using this function.
This function is typically called before the first call to Run(). Init() need not be called on the screen.
func (a *Application) Stop()
Stop stops the application, causing Run() to return.
func (a *Application) Suspend(f func()) bool
Suspend temporarily suspends the application by exiting terminal UI mode and invoking the provided function "f". When "f" returns, terminal UI mode is entered again and the application resumes.
A return value of true indicates that the application was suspended and "f" was called. If false is returned, the application was already suspended, terminal UI mode was not exited, and "f" was not called.
func (a *Application) Sync() *Application
Sync forces a full re-sync of the screen buffer with the actual screen during the next event cycle. This is useful for when the terminal screen is corrupted so you may want to offer your users a keyboard shortcut to refresh the screen.
Box implements the Primitive interface with an empty background and optional elements such as a border and a title. Box itself does not hold any content but serves as the superclass of all other primitives. Subclasses add their own content, typically (but not necessarily) keeping their content within the box's rectangle.
Box provides a number of utility functions available to all primitives.
See https://github.com/rivo/tview/wiki/Box for an example.
type Box struct {
// contains filtered or unexported fields
}
func NewBox() *Box
NewBox returns a Box without a border.
func (b *Box) Blur()
Blur is called when this primitive loses focus.
func (b *Box) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (b *Box) DrawForSubclass(screen tcell.Screen, p Primitive)
DrawForSubclass draws this box under the assumption that primitive p is a subclass of this box. This is needed e.g. to draw proper box frames which depend on the subclass's focus.
Only call this function from your own custom primitives. It is not needed in applications that have no custom primitives.
func (b *Box) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (b *Box) GetBackgroundColor() tcell.Color
GetBackgroundColor returns the box's background color.
func (b *Box) GetBorderAttributes() tcell.AttrMask
GetBorderAttributes returns the border's style attributes.
func (b *Box) GetBorderColor() tcell.Color
GetBorderColor returns the box's border color.
func (b *Box) GetDrawFunc() func(screen tcell.Screen, x, y, width, height int) (int, int, int, int)
GetDrawFunc returns the callback function which was installed with SetDrawFunc() or nil if no such function has been installed.
func (b *Box) GetInnerRect() (int, int, int, int)
GetInnerRect returns the position of the inner rectangle (x, y, width, height), without the border and without any padding. Width and height values will clamp to 0 and thus never be negative.
func (b *Box) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey
GetInputCapture returns the function installed with SetInputCapture() or nil if no such function has been installed.
func (b *Box) GetMouseCapture() func(action MouseAction, event *tcell.EventMouse) (MouseAction, *tcell.EventMouse)
GetMouseCapture returns the function installed with SetMouseCapture() or nil if no such function has been installed.
func (b *Box) GetRect() (int, int, int, int)
GetRect returns the current position of the rectangle, x, y, width, and height.
func (b *Box) GetTitle() string
GetTitle returns the box's current title.
func (b *Box) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (b *Box) InRect(x, y int) bool
InRect returns true if the given coordinate is within the bounds of the box's rectangle.
func (b *Box) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns nil.
func (b *Box) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns nil.
func (b *Box) SetBackgroundColor(color tcell.Color) *Box
SetBackgroundColor sets the box's background color.
func (b *Box) SetBlurFunc(callback func()) *Box
SetBlurFunc sets a callback function which is invoked when this primitive loses focus. This does not apply to container primitives such as Flex or Grid.
Set to nil to remove the callback function.
func (b *Box) SetBorder(show bool) *Box
SetBorder sets the flag indicating whether or not the box should have a border.
func (b *Box) SetBorderAttributes(attr tcell.AttrMask) *Box
SetBorderAttributes sets the border's style attributes. You can combine different attributes using bitmask operations:
box.SetBorderAttributes(tcell.AttrUnderline | tcell.AttrBold)
func (b *Box) SetBorderColor(color tcell.Color) *Box
SetBorderColor sets the box's border color.
func (b *Box) SetBorderPadding(top, bottom, left, right int) *Box
SetBorderPadding sets the size of the borders around the box content.
func (b *Box) SetBorderStyle(style tcell.Style) *Box
SetBorderStyle sets the box's border style.
func (b *Box) SetDrawFunc(handler func(screen tcell.Screen, x, y, width, height int) (int, int, int, int)) *Box
SetDrawFunc sets a callback function which is invoked after the box primitive has been drawn. This allows you to add a more individual style to the box (and all primitives which extend it).
The function is provided with the box's dimensions (set via SetRect()). It must return the box's inner dimensions (x, y, width, height) which will be returned by GetInnerRect(), used by descendent primitives to draw their own content.
func (b *Box) SetFocusFunc(callback func()) *Box
SetFocusFunc sets a callback function which is invoked when this primitive receives focus. Container primitives such as Flex or Grid may not be notified if one of their descendents receive focus directly.
Set to nil to remove the callback function.
func (b *Box) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey) *Box
SetInputCapture installs a function which captures key events before they are forwarded to the primitive's default key event handler. This function can then choose to forward that key event (or a different one) to the default handler by returning it. If nil is returned, the default handler will not be called.
Providing a nil handler will remove a previously existing handler.
This function can also be used on container primitives (like Flex, Grid, or Form) as keyboard events will be handed down until they are handled.
func (b *Box) SetMouseCapture(capture func(action MouseAction, event *tcell.EventMouse) (MouseAction, *tcell.EventMouse)) *Box
SetMouseCapture sets a function which captures mouse events (consisting of the original tcell mouse event and the semantic mouse action) before they are forwarded to the primitive's default mouse event handler. This function can then choose to forward that event (or a different one) by returning it or returning a nil mouse event, in which case the default handler will not be called.
Providing a nil handler will remove a previously existing handler.
func (b *Box) SetRect(x, y, width, height int)
SetRect sets a new position of the primitive. Note that this has no effect if this primitive is part of a layout (e.g. Flex, Grid) or if it was added like this:
application.SetRoot(p, true)
func (b *Box) SetTitle(title string) *Box
SetTitle sets the box's title.
func (b *Box) SetTitleAlign(align int) *Box
SetTitleAlign sets the alignment of the title, one of AlignLeft, AlignCenter, or AlignRight.
func (b *Box) SetTitleColor(color tcell.Color) *Box
SetTitleColor sets the box's title color.
func (b *Box) WrapInputHandler(inputHandler func(*tcell.EventKey, func(p Primitive))) func(*tcell.EventKey, func(p Primitive))
WrapInputHandler wraps an input handler (see InputHandler()) with the functionality to capture input (see SetInputCapture()) before passing it on to the provided (default) input handler.
This is only meant to be used by subclassing primitives.
func (b *Box) WrapMouseHandler(mouseHandler func(MouseAction, *tcell.EventMouse, func(p Primitive)) (bool, Primitive)) func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
WrapMouseHandler wraps a mouse event handler (see MouseHandler()) with the functionality to capture mouse events (see SetMouseCapture()) before passing them on to the provided (default) event handler.
This is only meant to be used by subclassing primitives.
Button is labeled box that triggers an action when selected.
See https://github.com/rivo/tview/wiki/Button for an example.
type Button struct { *Box // contains filtered or unexported fields }
func NewButton(label string) *Button
NewButton returns a new input field.
func (b *Button) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (b *Button) GetLabel() string
GetLabel returns the button text.
func (b *Button) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (b *Button) IsDisabled() bool
IsDisabled returns whether or not the button is disabled.
func (b *Button) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (b *Button) SetActivatedStyle(style tcell.Style) *Button
SetActivatedStyle sets the style of the button used when it is focused.
func (b *Button) SetBackgroundColorActivated(color tcell.Color) *Button
SetBackgroundColorActivated sets the background color of the button text when the button is in focus.
func (b *Button) SetDisabled(disabled bool) *Button
SetDisabled sets whether or not the button is disabled. Disabled buttons cannot be activated.
If the button is part of a form, you should set focus to the form itself after calling this function to set focus to the next non-disabled form item.
func (b *Button) SetDisabledStyle(style tcell.Style) *Button
SetDisabledStyle sets the style of the button used when it is disabled.
func (b *Button) SetExitFunc(handler func(key tcell.Key)) *Button
SetExitFunc sets a handler which is called when the user leaves the button. The callback function is provided with the key that was pressed, which is one of the following:
func (b *Button) SetLabel(label string) *Button
SetLabel sets the button text.
func (b *Button) SetLabelColor(color tcell.Color) *Button
SetLabelColor sets the color of the button text.
func (b *Button) SetLabelColorActivated(color tcell.Color) *Button
SetLabelColorActivated sets the color of the button text when the button is in focus.
func (b *Button) SetSelectedFunc(handler func()) *Button
SetSelectedFunc sets a handler which is called when the button was selected.
func (b *Button) SetStyle(style tcell.Style) *Button
SetStyle sets the style of the button used when it is not focused.
Checkbox implements a simple box for boolean values which can be checked and unchecked.
See https://github.com/rivo/tview/wiki/Checkbox for an example.
type Checkbox struct { *Box // contains filtered or unexported fields }
func NewCheckbox() *Checkbox
NewCheckbox returns a new input field.
func (c *Checkbox) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (c *Checkbox) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (c *Checkbox) GetFieldHeight() int
GetFieldHeight returns this primitive's field height.
func (c *Checkbox) GetFieldWidth() int
GetFieldWidth returns this primitive's field width.
func (c *Checkbox) GetLabel() string
GetLabel returns the text to be displayed before the input area.
func (c *Checkbox) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (c *Checkbox) IsChecked() bool
IsChecked returns whether or not the box is checked.
func (c *Checkbox) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (c *Checkbox) SetChangedFunc(handler func(checked bool)) *Checkbox
SetChangedFunc sets a handler which is called when the checked state of this checkbox was changed. The handler function receives the new state.
func (c *Checkbox) SetChecked(checked bool) *Checkbox
SetChecked sets the state of the checkbox. This also triggers the "changed" callback if the state changes with this call.
func (c *Checkbox) SetCheckedString(checked string) *Checkbox
SetCheckedString sets the string to be displayed when the checkbox is checked (defaults to "X").
func (c *Checkbox) SetDisabled(disabled bool) FormItem
SetDisabled sets whether or not the item is disabled / read-only.
func (c *Checkbox) SetDoneFunc(handler func(key tcell.Key)) *Checkbox
SetDoneFunc sets a handler which is called when the user is done using the checkbox. The callback function is provided with the key that was pressed, which is one of the following:
func (c *Checkbox) SetFieldBackgroundColor(color tcell.Color) *Checkbox
SetFieldBackgroundColor sets the background color of the input area.
func (c *Checkbox) SetFieldTextColor(color tcell.Color) *Checkbox
SetFieldTextColor sets the text color of the input area.
func (c *Checkbox) SetFinishedFunc(handler func(key tcell.Key)) FormItem
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (c *Checkbox) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
SetFormAttributes sets attributes shared by all form items.
func (c *Checkbox) SetLabel(label string) *Checkbox
SetLabel sets the text to be displayed before the input area.
func (c *Checkbox) SetLabelColor(color tcell.Color) *Checkbox
SetLabelColor sets the color of the label.
func (c *Checkbox) SetLabelWidth(width int) *Checkbox
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
DropDown implements a selection widget whose options become visible in a drop-down list when activated.
See https://github.com/rivo/tview/wiki/DropDown for an example.
type DropDown struct { *Box // contains filtered or unexported fields }
func NewDropDown() *DropDown
NewDropDown returns a new drop-down.
func (d *DropDown) AddOption(text string, selected func()) *DropDown
AddOption adds a new selectable option to this drop-down. The "selected" callback is called when this option was selected. It may be nil.
func (d *DropDown) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (d *DropDown) Focus(delegate func(p Primitive))
Focus is called by the application when the primitive receives focus.
func (d *DropDown) GetCurrentOption() (int, string)
GetCurrentOption returns the index of the currently selected option as well as its text. If no option was selected, -1 and an empty string is returned.
func (d *DropDown) GetFieldHeight() int
GetFieldHeight returns this primitive's field height.
func (d *DropDown) GetFieldWidth() int
GetFieldWidth returns this primitive's field screen width.
func (d *DropDown) GetLabel() string
GetLabel returns the text to be displayed before the input area.
func (d *DropDown) GetOptionCount() int
GetOptionCount returns the number of options in the drop-down.
func (d *DropDown) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (d *DropDown) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (d *DropDown) IsOpen() bool
IsOpen returns true if the drop-down list is currently open.
func (d *DropDown) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (d *DropDown) RemoveOption(index int) *DropDown
RemoveOption removes the specified option from the drop-down. Panics if the index is out of range.
func (d *DropDown) SetCurrentOption(index int) *DropDown
SetCurrentOption sets the index of the currently selected option. This may be a negative value to indicate that no option is currently selected. Calling this function will also trigger the "selected" callback (if there is one).
func (d *DropDown) SetDisabled(disabled bool) FormItem
SetDisabled sets whether or not the item is disabled / read-only.
func (d *DropDown) SetDoneFunc(handler func(key tcell.Key)) *DropDown
SetDoneFunc sets a handler which is called when the user is done selecting options. The callback function is provided with the key that was pressed, which is one of the following:
func (d *DropDown) SetFieldBackgroundColor(color tcell.Color) *DropDown
SetFieldBackgroundColor sets the background color of the options area.
func (d *DropDown) SetFieldTextColor(color tcell.Color) *DropDown
SetFieldTextColor sets the text color of the options area.
func (d *DropDown) SetFieldWidth(width int) *DropDown
SetFieldWidth sets the screen width of the options area. A value of 0 means extend to as long as the longest option text.
func (d *DropDown) SetFinishedFunc(handler func(key tcell.Key)) FormItem
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (d *DropDown) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
SetFormAttributes sets attributes shared by all form items.
func (d *DropDown) SetLabel(label string) *DropDown
SetLabel sets the text to be displayed before the input area.
func (d *DropDown) SetLabelColor(color tcell.Color) *DropDown
SetLabelColor sets the color of the label.
func (d *DropDown) SetLabelWidth(width int) *DropDown
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
func (d *DropDown) SetListStyles(unselected, selected tcell.Style) *DropDown
SetListStyles sets the styles of the items in the drop-down list (unselected as well as selected items). Style attributes are currently ignored but may be used in the future.
func (d *DropDown) SetOptions(texts []string, selected func(text string, index int)) *DropDown
SetOptions replaces all current options with the ones provided and installs one callback function which is called when one of the options is selected. It will be called with the option's text and its index into the options slice. The "selected" parameter may be nil.
func (d *DropDown) SetPrefixTextColor(color tcell.Color) *DropDown
SetPrefixTextColor sets the color of the prefix string. The prefix string is shown when the user starts typing text, which directly selects the first option that starts with the typed string.
func (d *DropDown) SetSelectedFunc(handler func(text string, index int)) *DropDown
SetSelectedFunc sets a handler which is called when the user changes the drop-down's option. This handler will be called in addition and prior to an option's optional individual handler. The handler is provided with the selected option's text and index. If "no option" was selected, these values are an empty string and -1.
func (d *DropDown) SetTextOptions(prefix, suffix, currentPrefix, currentSuffix, noSelection string) *DropDown
SetTextOptions sets the text to be placed before and after each drop-down option (prefix/suffix), the text placed before and after the currently selected option (currentPrefix/currentSuffix) as well as the text to be displayed when no option is currently selected. Per default, all of these strings are empty.
Flex is a basic implementation of the Flexbox layout. The contained primitives are arranged horizontally or vertically. The way they are distributed along that dimension depends on their layout settings, which is either a fixed length or a proportional length. See AddItem() for details.
See https://github.com/rivo/tview/wiki/Flex for an example.
type Flex struct { *Box // contains filtered or unexported fields }
func NewFlex() *Flex
NewFlex returns a new flexbox layout container with no primitives and its direction set to FlexColumn. To add primitives to this layout, see AddItem(). To change the direction, see SetDirection().
Note that Box, the superclass of Flex, will not clear its contents so that any nil flex items will leave their background unchanged. To clear a Flex's background before any items are drawn, set it to a box with the desired color:
flex.Box = NewBox()
func (f *Flex) AddItem(item Primitive, fixedSize, proportion int, focus bool) *Flex
AddItem adds a new item to the container. The "fixedSize" argument is a width or height that may not be changed by the layout algorithm. A value of 0 means that its size is flexible and may be changed. The "proportion" argument defines the relative size of the item compared to other flexible-size items. For example, items with a proportion of 2 will be twice as large as items with a proportion of 1. The proportion must be at least 1 if fixedSize == 0 (ignored otherwise).
If "focus" is set to true, the item will receive focus when the Flex primitive receives focus. If multiple items have the "focus" flag set to true, the first one will receive focus.
You can provide a nil value for the primitive. This will still consume screen space but nothing will be drawn.
func (f *Flex) Clear() *Flex
Clear removes all items from the container.
func (f *Flex) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (f *Flex) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (f *Flex) GetItem(index int) Primitive
GetItem returns the primitive at the given index, starting with 0 for the first primitive in this container.
This function will panic for out of range indices.
func (f *Flex) GetItemCount() int
GetItemCount returns the number of items in this container.
func (f *Flex) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (f *Flex) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (f *Flex) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (f *Flex) RemoveItem(p Primitive) *Flex
RemoveItem removes all items for the given primitive from the container, keeping the order of the remaining items intact.
func (f *Flex) ResizeItem(p Primitive, fixedSize, proportion int) *Flex
ResizeItem sets a new size for the item(s) with the given primitive. If there are multiple Flex items with the same primitive, they will all receive the same size. For details regarding the size parameters, see AddItem().
func (f *Flex) SetDirection(direction int) *Flex
SetDirection sets the direction in which the contained primitives are distributed. This can be either FlexColumn (default) or FlexRow. Note that these are the opposite of what you would expect coming from CSS. You may also use FlexColumnCSS or FlexRowCSS, to remain in line with the CSS definition.
func (f *Flex) SetFullScreen(fullScreen bool) *Flex
SetFullScreen sets the flag which, when true, causes the flex layout to use the entire screen space instead of whatever size it is currently assigned to.
Form allows you to combine multiple one-line form elements into a vertical or horizontal layout. Form elements include types such as InputField or Checkbox. These elements can be optionally followed by one or more buttons for which you can define form-wide actions (e.g. Save, Clear, Cancel).
See https://github.com/rivo/tview/wiki/Form for an example.
type Form struct { *Box // contains filtered or unexported fields }
func NewForm() *Form
NewForm returns a new form.
func (f *Form) AddButton(label string, selected func()) *Form
AddButton adds a new button to the form. The "selected" function is called when the user selects this button. It may be nil.
func (f *Form) AddCheckbox(label string, checked bool, changed func(checked bool)) *Form
AddCheckbox adds a checkbox to the form. It has a label, an initial state, and an (optional) callback function which is invoked when the state of the checkbox was changed by the user.
func (f *Form) AddDropDown(label string, options []string, initialOption int, selected func(option string, optionIndex int)) *Form
AddDropDown adds a drop-down element to the form. It has a label, options, and an (optional) callback function which is invoked when an option was selected. The initial option may be a negative value to indicate that no option is currently selected.
func (f *Form) AddFormItem(item FormItem) *Form
AddFormItem adds a new item to the form. This can be used to add your own objects to the form. Note, however, that the Form class will override some of its attributes to make it work in the form context. Specifically, these are:
func (f *Form) AddImage(label string, image image.Image, width, height, colors int) *Form
AddImage adds an image to the form. It has a label and the image will fit in the specified width and height (its aspect ratio is preserved). See Image.SetColors for a description of the "colors" parameter. Images are not interactive and are skipped over in a form. The "width" value may be 0 (adjust dynamically) but "height" should generally be a positive value.
func (f *Form) AddInputField(label, value string, fieldWidth int, accept func(textToCheck string, lastChar rune) bool, changed func(text string)) *Form
AddInputField adds an input field to the form. It has a label, an optional initial value, a field width (a value of 0 extends it as far as possible), an optional accept function to validate the item's value (set to nil to accept any text), and an (optional) callback function which is invoked when the input field's text has changed.
func (f *Form) AddPasswordField(label, value string, fieldWidth int, mask rune, changed func(text string)) *Form
AddPasswordField adds a password field to the form. This is similar to an input field except that the user's input not shown. Instead, a "mask" character is displayed. The password field has a label, an optional initial value, a field width (a value of 0 extends it as far as possible), and an (optional) callback function which is invoked when the input field's text has changed.
func (f *Form) AddTextArea(label, text string, fieldWidth, fieldHeight, maxLength int, changed func(text string)) *Form
AddTextArea adds a text area to the form. It has a label, an optional initial text, a size (width and height) referring to the actual input area (a fieldWidth of 0 extends it as far right as possible, a fieldHeight of 0 will cause it to be DefaultFormFieldHeight), and a maximum number of bytes of text allowed (0 means no limit).
The optional callback function is invoked when the content of the text area has changed. Note that especially for larger texts, this is an expensive operation due to technical constraints of the TextArea primitive (every key stroke leads to a new reallocation of the entire text).
func (f *Form) AddTextView(label, text string, fieldWidth, fieldHeight int, dynamicColors, scrollable bool) *Form
AddTextView adds a text view to the form. It has a label and text, a size (width and height) referring to the actual text element (a fieldWidth of 0 extends it as far right as possible, a fieldHeight of 0 will cause it to be DefaultFormFieldHeight), a flag to turn on/off dynamic colors, and a flag to turn on/off scrolling. If scrolling is turned off, the text view will not receive focus.
func (f *Form) Clear(includeButtons bool) *Form
Clear removes all input elements from the form, including the buttons if specified.
func (f *Form) ClearButtons() *Form
ClearButtons removes all buttons from the form.
func (f *Form) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (f *Form) Focus(delegate func(p Primitive))
Focus is called by the application when the primitive receives focus.
func (f *Form) GetButton(index int) *Button
GetButton returns the button at the specified 0-based index. Note that buttons have been specially prepared for this form and modifying some of their attributes may have unintended side effects.
func (f *Form) GetButtonCount() int
GetButtonCount returns the number of buttons in this form.
func (f *Form) GetButtonIndex(label string) int
GetButtonIndex returns the index of the button with the given label, starting with 0 for the button that was added first. If no such label was found, -1 is returned.
func (f *Form) GetFocusedItemIndex() (formItem, button int)
GetFocusedItemIndex returns the indices of the form element or button which currently has focus. If they don't, -1 is returned resepectively.
func (f *Form) GetFormItem(index int) FormItem
GetFormItem returns the form item at the given position, starting with index 0. Elements are referenced in the order they were added. Buttons are not included.
func (f *Form) GetFormItemByLabel(label string) FormItem
GetFormItemByLabel returns the first form element with the given label. If no such element is found, nil is returned. Buttons are not searched and will therefore not be returned.
func (f *Form) GetFormItemCount() int
GetFormItemCount returns the number of items in the form (not including the buttons).
func (f *Form) GetFormItemIndex(label string) int
GetFormItemIndex returns the index of the first form element with the given label. If no such element is found, -1 is returned. Buttons are not searched and will therefore not be returned.
func (f *Form) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (f *Form) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (f *Form) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (f *Form) RemoveButton(index int) *Form
RemoveButton removes the button at the specified position, starting with 0 for the button that was added first.
func (f *Form) RemoveFormItem(index int) *Form
RemoveFormItem removes the form element at the given position, starting with index 0. Elements are referenced in the order they were added. Buttons are not included.
func (f *Form) SetButtonActivatedStyle(style tcell.Style) *Form
SetButtonActivatedStyle sets the style of the buttons when they are focused.
func (f *Form) SetButtonBackgroundColor(color tcell.Color) *Form
SetButtonBackgroundColor sets the background color of the buttons. This is also the text color of the buttons when they are focused.
func (f *Form) SetButtonStyle(style tcell.Style) *Form
SetButtonStyle sets the style of the buttons when they are not focused.
func (f *Form) SetButtonTextColor(color tcell.Color) *Form
SetButtonTextColor sets the color of the button texts. This is also the background of the buttons when they are focused.
func (f *Form) SetButtonsAlign(align int) *Form
SetButtonsAlign sets how the buttons align horizontally, one of AlignLeft (the default), AlignCenter, and AlignRight. This is only
func (f *Form) SetCancelFunc(callback func()) *Form
SetCancelFunc sets a handler which is called when the user hits the Escape key.
func (f *Form) SetFieldBackgroundColor(color tcell.Color) *Form
SetFieldBackgroundColor sets the background color of the input areas.
func (f *Form) SetFieldTextColor(color tcell.Color) *Form
SetFieldTextColor sets the text color of the input areas.
func (f *Form) SetFocus(index int) *Form
SetFocus shifts the focus to the form element with the given index, counting non-button items first and buttons last. Note that this index is only used when the form itself receives focus.
func (f *Form) SetHorizontal(horizontal bool) *Form
SetHorizontal sets the direction the form elements are laid out. If set to true, instead of positioning them from top to bottom (the default), they are positioned from left to right, moving into the next row if there is not enough space.
func (f *Form) SetItemPadding(padding int) *Form
SetItemPadding sets the number of empty rows between form items for vertical layouts and the number of empty cells between form items for horizontal layouts.
func (f *Form) SetLabelColor(color tcell.Color) *Form
SetLabelColor sets the color of the labels.
FormItem is the interface all form items must implement to be able to be included in a form.
type FormItem interface { Primitive // GetLabel returns the item's label text. GetLabel() string // SetFormAttributes sets a number of item attributes at once. SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem // GetFieldWidth returns the width of the form item's field (the area which // is manipulated by the user) in number of screen cells. A value of 0 // indicates the the field width is flexible and may use as much space as // required. GetFieldWidth() int // GetFieldHeight returns the height of the form item's field (the area which // is manipulated by the user). This value must be greater than 0. GetFieldHeight() int // SetFinishedFunc sets the handler function for when the user finished // entering data into the item. The handler may receive events for the // Enter key (we're done), the Escape key (cancel input), the Tab key (move // to next field), the Backtab key (move to previous field), or a negative // value, indicating that the action for the last known key should be // repeated. SetFinishedFunc(handler func(key tcell.Key)) FormItem // SetDisabled sets whether or not the item is disabled / read-only. A form // must have at least one item that is not disabled. SetDisabled(disabled bool) FormItem }
Frame is a wrapper which adds space around another primitive. In addition, the top area (header) and the bottom area (footer) may also contain text.
See https://github.com/rivo/tview/wiki/Frame for an example.
type Frame struct { *Box // contains filtered or unexported fields }
func NewFrame(primitive Primitive) *Frame
NewFrame returns a new frame around the given primitive. The primitive's size will be changed to fit within this frame. The primitive may be nil, in which case no other primitive is embedded in the frame.
func (f *Frame) AddText(text string, header bool, align int, color tcell.Color) *Frame
AddText adds text to the frame. Set "header" to true if the text is to appear in the header, above the contained primitive. Set it to false for it to appear in the footer, below the contained primitive. "align" must be one of the Align constants. Rows in the header are printed top to bottom, rows in the footer are printed bottom to top. Note that long text can overlap as different alignments will be placed on the same row.
func (f *Frame) Clear() *Frame
Clear removes all text from the frame.
func (f *Frame) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (f *Frame) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (f *Frame) GetPrimitive() Primitive
GetPrimitive returns the primitive contained in this frame.
func (f *Frame) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (f *Frame) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (f *Frame) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (f *Frame) SetBorders(top, bottom, header, footer, left, right int) *Frame
SetBorders sets the width of the frame borders as well as "header" and "footer", the vertical space between the header and footer text and the contained primitive (does not apply if there is no text).
func (f *Frame) SetPrimitive(p Primitive) *Frame
SetPrimitive replaces the contained primitive with the given one. To remove a primitive, set it to nil.
Grid is an implementation of a grid-based layout. It works by defining the size of the rows and columns, then placing primitives into the grid.
Some settings can lead to the grid exceeding its available space. SetOffset() can then be used to scroll in steps of rows and columns. These offset values can also be controlled with the arrow keys (or the "g","G", "j", "k", "h", and "l" keys) while the grid has focus and none of its contained primitives do.
See https://github.com/rivo/tview/wiki/Grid for an example.
type Grid struct { *Box // contains filtered or unexported fields }
func NewGrid() *Grid
NewGrid returns a new grid-based layout container with no initial primitives.
Note that Box, the superclass of Grid, will be transparent so that any grid areas not covered by any primitives will leave their background unchanged. To clear a Grid's background before any items are drawn, reset its Box to one with the desired color:
grid.Box = NewBox()
func (g *Grid) AddItem(p Primitive, row, column, rowSpan, colSpan, minGridHeight, minGridWidth int, focus bool) *Grid
AddItem adds a primitive and its position to the grid. The top-left corner of the primitive will be located in the top-left corner of the grid cell at the given row and column and will span "rowSpan" rows and "colSpan" columns. For example, for a primitive to occupy rows 2, 3, and 4 and columns 5 and 6:
grid.AddItem(p, 2, 5, 3, 2, 0, 0, true)
If rowSpan or colSpan is 0, the primitive will not be drawn.
You can add the same primitive multiple times with different grid positions. The minGridWidth and minGridHeight values will then determine which of those positions will be used. This is similar to CSS media queries. These minimum values refer to the overall size of the grid. If multiple items for the same primitive apply, the one that has at least one highest minimum value will be used, or the primitive added last if those values are the same. Example:
grid.AddItem(p, 0, 0, 0, 0, 0, 0, true). // Hide in small grids. AddItem(p, 0, 0, 1, 2, 100, 0, true). // One-column layout for medium grids. AddItem(p, 1, 1, 3, 2, 300, 0, true) // Multi-column layout for large grids.
To use the same grid layout for all sizes, simply set minGridWidth and minGridHeight to 0.
If the item's focus is set to true, it will receive focus when the grid receives focus. If there are multiple items with a true focus flag, the last visible one that was added will receive focus.
func (g *Grid) Clear() *Grid
Clear removes all items from the grid.
func (g *Grid) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (g *Grid) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (g *Grid) GetOffset() (rows, columns int)
GetOffset returns the current row and column offset (see SetOffset() for details).
func (g *Grid) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (g *Grid) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (g *Grid) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (g *Grid) RemoveItem(p Primitive) *Grid
RemoveItem removes all items for the given primitive from the grid, keeping the order of the remaining items intact.
func (g *Grid) SetBorders(borders bool) *Grid
SetBorders sets whether or not borders are drawn around grid items. Setting this value to true will cause the gap values (see SetGap()) to be ignored and automatically assumed to be 1 where the border graphics are drawn.
func (g *Grid) SetBordersColor(color tcell.Color) *Grid
SetBordersColor sets the color of the item borders.
func (g *Grid) SetColumns(columns ...int) *Grid
SetColumns defines how the columns of the grid are distributed. Each value defines the size of one column, starting with the leftmost column. Values greater 0 represent absolute column widths (gaps not included). Values less or equal 0 represent proportional column widths or fractions of the remaining free space, where 0 is treated the same as -1. That is, a column with a value of -3 will have three times the width of a column with a value of -1 (or 0). The minimum width set with SetMinSize() is always observed.
Primitives may extend beyond the columns defined explicitly with this function. A value of 0 is assumed for any undefined column. In fact, if you never call this function, all columns occupied by primitives will have the same width. On the other hand, unoccupied columns defined with this function will always take their place.
Assuming a total width of the grid of 100 cells and a minimum width of 0, the following call will result in columns with widths of 30, 10, 15, 15, and 30 cells:
grid.SetColumns(30, 10, -1, -1, -2)
If a primitive were then placed in the 6th and 7th column, the resulting widths would be: 30, 10, 10, 10, 20, 10, and 10 cells.
If you then called SetMinSize() as follows:
grid.SetMinSize(15, 20)
The resulting widths would be: 30, 15, 15, 15, 20, 15, and 15 cells, a total of 125 cells, 25 cells wider than the available grid width.
func (g *Grid) SetGap(row, column int) *Grid
SetGap sets the size of the gaps between neighboring primitives on the grid. If borders are drawn (see SetBorders()), these values are ignored and a gap of 1 is assumed. Panics if negative values are provided.
func (g *Grid) SetMinSize(row, column int) *Grid
SetMinSize sets an absolute minimum width for rows and an absolute minimum height for columns. Panics if negative values are provided.
func (g *Grid) SetOffset(rows, columns int) *Grid
SetOffset sets the number of rows and columns which are skipped before drawing the first grid cell in the top-left corner. As the grid will never completely move off the screen, these values may be adjusted the next time the grid is drawn. The actual position of the grid may also be adjusted such that contained primitives that have focus remain visible.
func (g *Grid) SetRows(rows ...int) *Grid
SetRows defines how the rows of the grid are distributed. These values behave the same as the column values provided with Grid.SetColumns, see there for a definition and examples.
The provided values correspond to row heights, the first value defining the height of the topmost row.
func (g *Grid) SetSize(numRows, numColumns, rowSize, columnSize int) *Grid
SetSize is a shortcut for Grid.SetRows and Grid.SetColumns where all row and column values are set to the given size values. See Grid.SetColumns for details on sizes.
Image implements a widget that displays one image. The original image (specified with Image.SetImage) is resized according to the specified size (see Image.SetSize), using the specified number of colors (see Image.SetColors), while applying dithering if necessary (see Image.SetDithering).
Images are approximated by graphical characters in the terminal. The resolution is therefore limited by the number and type of characters that can be drawn in the terminal and the colors available in the terminal. The quality of the final image also depends on the terminal's font and spacing settings, none of which are under the control of this package. Results may vary.
type Image struct { *Box // contains filtered or unexported fields }
func NewImage() *Image
NewImage returns a new image widget with an empty image (use Image.SetImage to specify the image to be displayed). The image will use the widget's entire available space. The dithering algorithm is set to Floyd-Steinberg dithering. The terminal's cell aspect ratio defaults to 0.5.
func (i *Image) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (i *Image) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (i *Image) GetColors() int
GetColors returns the number of colors that will be used while drawing the image. This is one of the values listed in Image.SetColors, except 0 which will be replaced by the actual number of colors used.
func (i *Image) GetFieldHeight() int
GetFieldHeight returns this primitive's field height. This is the image's height or 8 if the height is 0 or less.
func (i *Image) GetFieldWidth() int
GetFieldWidth returns this primitive's field width. This is the image's width or, if the width is 0 or less, the proportional width of the image based on its height as returned by Image.GetFieldHeight. If there is no image, 0 is returned.
func (i *Image) GetLabel() string
GetLabel returns the text to be displayed before the image.
func (i *Image) GetLabelStyle() tcell.Style
GetLabelStyle returns the style of the label.
func (i *Image) SetAlign(vertical, horizontal int) *Image
SetAlign sets the vertical and horizontal alignment of the image within the widget's space. The possible values are AlignTop, AlignCenter, and AlignBottom for vertical alignment and AlignLeft, AlignCenter, and AlignRight for horizontal alignment. The default is AlignCenter for both (or AlignTop and AlignLeft if the image is part of a Form).
func (i *Image) SetAspectRatio(aspectRatio float64) *Image
SetAspectRatio sets the width of a terminal's cell divided by its height. You may change the default of 0.5 if your terminal / font has a different aspect ratio. This is used to calculate the size of the image if the specified width or height is 0. The function will panic if the aspect ratio is 0 or less.
func (i *Image) SetColors(colors int) *Image
SetColors sets the number of colors to use. This should be the number of colors supported by the terminal. If 0, the number of colors is chosen based on the TERM environment variable (which may or may not be reliable).
Only the values 0, 2, 8, 256, and 16777216 (TrueColor) are supported. Other values will be rounded up to the next supported value, to a maximum of 16777216.
The effect of using more colors than supported by the terminal is undefined.
func (i *Image) SetDisabled(disabled bool) FormItem
SetDisabled sets whether or not the item is disabled / read-only.
func (i *Image) SetDithering(dithering int) *Image
SetDithering sets the dithering algorithm to use, one of the constants starting with "Dithering", for example DitheringFloydSteinberg (the default). Dithering is not applied when rendering in true-color.
func (i *Image) SetFinishedFunc(handler func(key tcell.Key)) FormItem
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (i *Image) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
SetFormAttributes sets attributes shared by all form items.
func (i *Image) SetImage(image image.Image) *Image
SetImage sets the image to be displayed. If nil, the widget will be empty.
func (i *Image) SetLabel(label string) *Image
SetLabel sets the text to be displayed before the image.
func (i *Image) SetLabelStyle(style tcell.Style) *Image
SetLabelStyle sets the style of the label.
func (i *Image) SetLabelWidth(width int) *Image
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
func (i *Image) SetSize(rows, columns int) *Image
SetSize sets the size of the image. Positive values refer to cells in the terminal. Negative values refer to a percentage of the available space (e.g. -50 means 50%). A value of 0 means that the corresponding size is chosen automatically based on the other size while preserving the image's aspect ratio. If both are 0, the image uses as much space as possible while still preserving the aspect ratio.
InputField is a one-line box (three lines if there is a title) where the user can enter text. Use InputField.SetAcceptanceFunc to accept or reject input, InputField.SetChangedFunc to listen for changes, and InputField.SetMaskCharacter to hide input from onlookers (e.g. for password input).
The input field also has an optional autocomplete feature. It is initialized by the InputField.SetAutocompleteFunc function. For more control over the autocomplete drop-down's behavior, you can also set the InputField.SetAutocompletedFunc.
The following keys can be used for navigation and editing:
See https://github.com/rivo/tview/wiki/InputField for an example.
type InputField struct { *Box // contains filtered or unexported fields }
func NewInputField() *InputField
NewInputField returns a new input field.
func (i *InputField) Autocomplete() *InputField
Autocomplete invokes the autocomplete callback (if there is one). If the length of the returned autocomplete entries slice is greater than 0, the input field will present the user with a corresponding drop-down list the next time the input field is drawn.
It is safe to call this function from any goroutine. Note that the input field is not redrawn automatically unless called from the main goroutine (e.g. in response to events).
func (i *InputField) Blur()
Blur is called when this primitive loses focus.
func (i *InputField) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (i *InputField) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (i *InputField) GetFieldHeight() int
GetFieldHeight returns this primitive's field height.
func (i *InputField) GetFieldStyle() tcell.Style
GetFieldStyle returns the style of the input area (when no placeholder is shown).
func (i *InputField) GetFieldWidth() int
GetFieldWidth returns this primitive's field width.
func (i *InputField) GetLabel() string
GetLabel returns the text to be displayed before the input area.
func (i *InputField) GetLabelStyle() tcell.Style
GetLabelStyle returns the style of the label.
func (i *InputField) GetPlaceholderStyle() tcell.Style
GetPlaceholderStyle returns the style of the input area (when a placeholder is shown).
func (i *InputField) GetText() string
GetText returns the current text of the input field.
func (i *InputField) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (i *InputField) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (i *InputField) SetAcceptanceFunc(handler func(textToCheck string, lastChar rune) bool) *InputField
SetAcceptanceFunc sets a handler which may reject the last character that was entered (by returning false).
This package defines a number of variables prefixed with InputField which may be used for common input (e.g. numbers, maximum text length).
func (i *InputField) SetAutocompleteFunc(callback func(currentText string) (entries []string)) *InputField
SetAutocompleteFunc sets an autocomplete callback function which may return strings to be selected from a drop-down based on the current text of the input field. The drop-down appears only if len(entries) > 0. The callback is invoked in this function and whenever the current text changes or when Autocomplete() is called. Entries are cleared when the user selects an entry or presses Escape.
func (i *InputField) SetAutocompleteStyles(background tcell.Color, main, selected tcell.Style) *InputField
SetAutocompleteStyles sets the colors and style of the autocomplete entries. For details, see List.SetMainTextStyle(), List.SetSelectedStyle(), and Box.SetBackgroundColor().
func (i *InputField) SetAutocompletedFunc(autocompleted func(text string, index int, source int) bool) *InputField
SetAutocompletedFunc sets a callback function which is invoked when the user selects an entry from the autocomplete drop-down list. The function is passed the text of the selected entry (stripped of any color tags), the index of the entry, and the user action that caused the selection, e.g. AutocompletedNavigate. It returns true if the autocomplete drop-down should be closed after the callback returns or false if it should remain open, in which case InputField.Autocomplete is called to update the drop-down's contents.
If no such callback is set (or nil is provided), the input field will be updated with the selection any time the user navigates the autocomplete drop-down list. So this function essentially gives you more control over the autocomplete functionality.
func (i *InputField) SetChangedFunc(handler func(text string)) *InputField
SetChangedFunc sets a handler which is called whenever the text of the input field has changed. It receives the current text (after the change).
func (i *InputField) SetDisabled(disabled bool) FormItem
SetDisabled sets whether or not the item is disabled / read-only.
func (i *InputField) SetDoneFunc(handler func(key tcell.Key)) *InputField
SetDoneFunc sets a handler which is called when the user is done entering text. The callback function is provided with the key that was pressed, which is one of the following:
func (i *InputField) SetFieldBackgroundColor(color tcell.Color) *InputField
SetFieldBackgroundColor sets the background color of the input area.
func (i *InputField) SetFieldStyle(style tcell.Style) *InputField
SetFieldStyle sets the style of the input area (when no placeholder is shown).
func (i *InputField) SetFieldTextColor(color tcell.Color) *InputField
SetFieldTextColor sets the text color of the input area.
func (i *InputField) SetFieldWidth(width int) *InputField
SetFieldWidth sets the screen width of the input area. A value of 0 means extend as much as possible.
func (i *InputField) SetFinishedFunc(handler func(key tcell.Key)) FormItem
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (i *InputField) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
SetFormAttributes sets attributes shared by all form items.
func (i *InputField) SetLabel(label string) *InputField
SetLabel sets the text to be displayed before the input area.
func (i *InputField) SetLabelColor(color tcell.Color) *InputField
SetLabelColor sets the text color of the label.
func (i *InputField) SetLabelStyle(style tcell.Style) *InputField
SetLabelStyle sets the style of the label.
func (i *InputField) SetLabelWidth(width int) *InputField
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
func (i *InputField) SetMaskCharacter(mask rune) *InputField
SetMaskCharacter sets a character that masks user input on a screen. A value of 0 disables masking.
func (i *InputField) SetPlaceholder(text string) *InputField
SetPlaceholder sets the text to be displayed when the input text is empty.
func (i *InputField) SetPlaceholderStyle(style tcell.Style) *InputField
SetPlaceholderStyle sets the style of the input area (when a placeholder is shown).
func (i *InputField) SetPlaceholderTextColor(color tcell.Color) *InputField
SetPlaceholderTextColor sets the text color of placeholder text.
func (i *InputField) SetText(text string) *InputField
SetText sets the current text of the input field.
List displays rows of items, each of which can be selected. List items can be shown as a single line or as two lines. They can be selected by pressing their assigned shortcut key, navigating to them and pressing Enter, or clicking on them with the mouse. The following key binds are available:
See List.SetChangedFunc for a way to be notified when the user navigates to a list item. See List.SetSelectedFunc for a way to be notified when a list item was selected.
See https://github.com/rivo/tview/wiki/List for an example.
type List struct { *Box // contains filtered or unexported fields }
func NewList() *List
NewList returns a new list.
func (l *List) AddItem(mainText, secondaryText string, shortcut rune, selected func()) *List
AddItem calls InsertItem() with an index of -1.
func (l *List) Clear() *List
Clear removes all items from the list.
func (l *List) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (l *List) FindItems(mainSearch, secondarySearch string, mustContainBoth, ignoreCase bool) (indices []int)
FindItems searches the main and secondary texts for the given strings and returns a list of item indices in which those strings are found. One of the two search strings may be empty, it will then be ignored. Indices are always returned in ascending order.
If mustContainBoth is set to true, mainSearch must be contained in the main text AND secondarySearch must be contained in the secondary text. If it is false, only one of the two search strings must be contained.
Set ignoreCase to true for case-insensitive search.
func (l *List) GetCurrentItem() int
GetCurrentItem returns the index of the currently selected list item, starting at 0 for the first item.
func (l *List) GetItemCount() int
GetItemCount returns the number of items in the list.
func (l *List) GetItemText(index int) (main, secondary string)
GetItemText returns an item's texts (main and secondary). Panics if the index is out of range.
func (l *List) GetOffset() (int, int)
GetOffset returns the number of items skipped while drawing, as well as the number of cells item text is moved to the left. See also SetOffset() for more information on these values.
func (l *List) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (l *List) InsertItem(index int, mainText, secondaryText string, shortcut rune, selected func()) *List
InsertItem adds a new item to the list at the specified index. An index of 0 will insert the item at the beginning, an index of 1 before the second item, and so on. An index of GetItemCount() or higher will insert the item at the end of the list. Negative indices are also allowed: An index of -1 will insert the item at the end of the list, an index of -2 before the last item, and so on. An index of -GetItemCount()-1 or lower will insert the item at the beginning.
An item has a main text which will be highlighted when selected. It also has a secondary text which is shown underneath the main text (if it is set to visible) but which may remain empty.
The shortcut is a key binding. If the specified rune is entered, the item is selected immediately. Set to 0 for no binding.
The "selected" callback will be invoked when the user selects the item. You may provide nil if no such callback is needed or if all events are handled through the selected callback set with SetSelectedFunc().
The currently selected item will shift its position accordingly. If the list was previously empty, a "changed" event is fired because the new item becomes selected.
func (l *List) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (l *List) RemoveItem(index int) *List
RemoveItem removes the item with the given index (starting at 0) from the list. If a negative index is provided, items are referred to from the back (-1 = last item, -2 = second-to-last item, and so on). Out of range indices are clamped to the beginning/end, i.e. unless the list is empty, an item is always removed.
The currently selected item is shifted accordingly. If it is the one that is removed, a "changed" event is fired, unless no items are left.
func (l *List) SetChangedFunc(handler func(index int, mainText string, secondaryText string, shortcut rune)) *List
SetChangedFunc sets the function which is called when the user navigates to a list item. The function receives the item's index in the list of items (starting with 0), its main text, secondary text, and its shortcut rune.
This function is also called when the first item is added or when SetCurrentItem() is called.
func (l *List) SetCurrentItem(index int) *List
SetCurrentItem sets the currently selected item by its index, starting at 0 for the first item. If a negative index is provided, items are referred to from the back (-1 = last item, -2 = second-to-last item, and so on). Out of range indices are clamped to the beginning/end.
Calling this function triggers a "changed" event if the selection changes.
func (l *List) SetDoneFunc(handler func()) *List
SetDoneFunc sets a function which is called when the user presses the Escape key.
func (l *List) SetHighlightFullLine(highlight bool) *List
SetHighlightFullLine sets a flag which determines whether the colored background of selected items spans the entire width of the view. If set to true, the highlight spans the entire view. If set to false, only the text of the selected item from beginning to end is highlighted.
func (l *List) SetItemText(index int, main, secondary string) *List
SetItemText sets an item's main and secondary text. Panics if the index is out of range.
func (l *List) SetMainTextColor(color tcell.Color) *List
SetMainTextColor sets the color of the items' main text.
func (l *List) SetMainTextStyle(style tcell.Style) *List
SetMainTextStyle sets the style of the items' main text. Note that the background color is ignored in order not to override the background color of the list itself.
func (l *List) SetOffset(items, horizontal int) *List
SetOffset sets the number of items to be skipped (vertically) as well as the number of cells skipped horizontally when the list is drawn. Note that one item corresponds to two rows when there are secondary texts. Shortcuts are always drawn.
These values may change when the list is drawn to ensure the currently selected item is visible and item texts move out of view. Users can also modify these values by interacting with the list.
func (l *List) SetSecondaryTextColor(color tcell.Color) *List
SetSecondaryTextColor sets the color of the items' secondary text.
func (l *List) SetSecondaryTextStyle(style tcell.Style) *List
SetSecondaryTextStyle sets the style of the items' secondary text. Note that the background color is ignored in order not to override the background color of the list itself.
func (l *List) SetSelectedBackgroundColor(color tcell.Color) *List
SetSelectedBackgroundColor sets the background color of selected items.
func (l *List) SetSelectedFocusOnly(focusOnly bool) *List
SetSelectedFocusOnly sets a flag which determines when the currently selected list item is highlighted. If set to true, selected items are only highlighted when the list has focus. If set to false, they are always highlighted.
func (l *List) SetSelectedFunc(handler func(int, string, string, rune)) *List
SetSelectedFunc sets the function which is called when the user selects a list item by pressing Enter on the current selection. The function receives the item's index in the list of items (starting with 0), its main text, secondary text, and its shortcut rune.
func (l *List) SetSelectedStyle(style tcell.Style) *List
SetSelectedStyle sets the style of the selected items. Note that the color of main text characters that are different from the main text color (e.g. color tags) is maintained.
func (l *List) SetSelectedTextColor(color tcell.Color) *List
SetSelectedTextColor sets the text color of selected items. Note that the color of main text characters that are different from the main text color (e.g. color tags) is maintained.
func (l *List) SetShortcutColor(color tcell.Color) *List
SetShortcutColor sets the color of the items' shortcut.
func (l *List) SetShortcutStyle(style tcell.Style) *List
SetShortcutStyle sets the style of the items' shortcut. Note that the background color is ignored in order not to override the background color of the list itself.
func (l *List) SetWrapAround(wrapAround bool) *List
SetWrapAround sets the flag that determines whether navigating the list will wrap around. That is, navigating downwards on the last item will move the selection to the first item (similarly in the other direction). If set to false, the selection won't change when navigating downwards on the last item or navigating upwards on the first item.
func (l *List) ShowSecondaryText(show bool) *List
ShowSecondaryText determines whether or not to show secondary item texts.
Modal is a centered message window used to inform the user or prompt them for an immediate decision. It needs to have at least one button (added via Modal.AddButtons) or it will never disappear.
See https://github.com/rivo/tview/wiki/Modal for an example.
type Modal struct { *Box // contains filtered or unexported fields }
func NewModal() *Modal
NewModal returns a new modal message window.
func (m *Modal) AddButtons(labels []string) *Modal
AddButtons adds buttons to the window. There must be at least one button and a "done" handler so the window can be closed again.
func (m *Modal) ClearButtons() *Modal
ClearButtons removes all buttons from the window.
func (m *Modal) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (m *Modal) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (m *Modal) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (m *Modal) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (m *Modal) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (m *Modal) SetBackgroundColor(color tcell.Color) *Modal
SetBackgroundColor sets the color of the modal frame background.
func (m *Modal) SetButtonActivatedStyle(style tcell.Style) *Modal
SetButtonActivatedStyle sets the style of the buttons when they are focused.
func (m *Modal) SetButtonBackgroundColor(color tcell.Color) *Modal
SetButtonBackgroundColor sets the background color of the buttons.
func (m *Modal) SetButtonStyle(style tcell.Style) *Modal
SetButtonStyle sets the style of the buttons when they are not focused.
func (m *Modal) SetButtonTextColor(color tcell.Color) *Modal
SetButtonTextColor sets the color of the button texts.
func (m *Modal) SetDoneFunc(handler func(buttonIndex int, buttonLabel string)) *Modal
SetDoneFunc sets a handler which is called when one of the buttons was pressed. It receives the index of the button as well as its label text. The handler is also called when the user presses the Escape key. The index will then be negative and the label text an empty string.
func (m *Modal) SetFocus(index int) *Modal
SetFocus shifts the focus to the button with the given index.
func (m *Modal) SetText(text string) *Modal
SetText sets the message text of the window. The text may contain line breaks but color tag states will not transfer to following lines. Note that words are wrapped, too, based on the final size of the window.
func (m *Modal) SetTextColor(color tcell.Color) *Modal
SetTextColor sets the color of the message text.
MouseAction indicates one of the actions the mouse is logically doing.
type MouseAction int16
Available mouse actions.
const ( MouseMove MouseAction = iota MouseLeftDown MouseLeftUp MouseLeftClick MouseLeftDoubleClick MouseMiddleDown MouseMiddleUp MouseMiddleClick MouseMiddleDoubleClick MouseRightDown MouseRightUp MouseRightClick MouseRightDoubleClick MouseScrollUp MouseScrollDown MouseScrollLeft MouseScrollRight )
Pages is a container for other primitives laid out on top of each other, overlapping or not. It is often used as the application's root primitive. It allows to easily switch the visibility of the contained primitives.
See https://github.com/rivo/tview/wiki/Pages for an example.
type Pages struct { *Box // contains filtered or unexported fields }
func NewPages() *Pages
NewPages returns a new Pages object.
func (p *Pages) AddAndSwitchToPage(name string, item Primitive, resize bool) *Pages
AddAndSwitchToPage calls AddPage(), then SwitchToPage() on that newly added page.
func (p *Pages) AddPage(name string, item Primitive, resize, visible bool) *Pages
AddPage adds a new page with the given name and primitive. If there was previously a page with the same name, it is overwritten. Leaving the name empty may cause conflicts in other functions so always specify a non-empty name.
Visible pages will be drawn in the order they were added (unless that order was changed in one of the other functions). If "resize" is set to true, the primitive will be set to the size available to the Pages primitive whenever the pages are drawn.
func (p *Pages) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (p *Pages) Focus(delegate func(p Primitive))
Focus is called by the application when the primitive receives focus.
func (p *Pages) GetFrontPage() (name string, item Primitive)
GetFrontPage returns the front-most visible page. If there are no visible pages, ("", nil) is returned.
func (p *Pages) GetPageCount() int
GetPageCount returns the number of pages currently stored in this object.
func (p *Pages) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (p *Pages) HasPage(name string) bool
HasPage returns true if a page with the given name exists in this object.
func (p *Pages) HidePage(name string) *Pages
HidePage sets a page's visibility to "false".
func (p *Pages) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (p *Pages) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (p *Pages) RemovePage(name string) *Pages
RemovePage removes the page with the given name. If that page was the only visible page, visibility is assigned to the last page.
func (p *Pages) SendToBack(name string) *Pages
SendToBack changes the order of the pages such that the page with the given name comes first, causing it to be drawn first with the next update (if visible).
func (p *Pages) SendToFront(name string) *Pages
SendToFront changes the order of the pages such that the page with the given name comes last, causing it to be drawn last with the next update (if visible).
func (p *Pages) SetChangedFunc(handler func()) *Pages
SetChangedFunc sets a handler which is called whenever the visibility or the order of any visible pages changes. This can be used to redraw the pages.
func (p *Pages) ShowPage(name string) *Pages
ShowPage sets a page's visibility to "true" (in addition to any other pages which are already visible).
func (p *Pages) SwitchToPage(name string) *Pages
SwitchToPage sets a page's visibility to "true" and all other pages' visibility to "false".
Primitive is the top-most interface for all graphical primitives.
type Primitive interface { // Draw draws this primitive onto the screen. Implementers can call the // screen's ShowCursor() function but should only do so when they have focus. // (They will need to keep track of this themselves.) Draw(screen tcell.Screen) // GetRect returns the current position of the primitive, x, y, width, and // height. GetRect() (int, int, int, int) // SetRect sets a new position of the primitive. SetRect(x, y, width, height int) // InputHandler returns a handler which receives key events when it has focus. // It is called by the Application class. // // A value of nil may also be returned, in which case this primitive cannot // receive focus and will not process any key events. // // The handler will receive the key event and a function that allows it to // set the focus to a different primitive, so that future key events are sent // to that primitive. // // The Application's Draw() function will be called automatically after the // handler returns. // // The Box class provides functionality to intercept keyboard input. If you // subclass from Box, it is recommended that you wrap your handler using // Box.WrapInputHandler() so you inherit that functionality. InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) // Focus is called by the application when the primitive receives focus. // Implementers may call delegate() to pass the focus on to another primitive. Focus(delegate func(p Primitive)) // HasFocus determines if the primitive has focus. This function must return // true also if one of this primitive's child elements has focus. HasFocus() bool // Blur is called by the application when the primitive loses focus. Blur() // MouseHandler returns a handler which receives mouse events. // It is called by the Application class. // // A value of nil may also be returned to stop the downward propagation of // mouse events. // // The Box class provides functionality to intercept mouse events. If you // subclass from Box, it is recommended that you wrap your handler using // Box.WrapMouseHandler() so you inherit that functionality. MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) }
Table visualizes two-dimensional data consisting of rows and columns. Each Table cell is defined via SetCell() by the TableCell type. They can be added dynamically to the table and changed any time.
The most compact display of a table is without borders. Each row will then occupy one row on screen and columns are separated by the rune defined via SetSeparator() (a space character by default).
When borders are turned on (via SetBorders()), each table cell is surrounded by lines. Therefore one table row will require two rows on screen.
Columns will use as much horizontal space as they need. You can constrain their size with the MaxWidth parameter of the TableCell type.
You can define fixed rows and rolumns via SetFixed(). They will always stay in their place, even when the table is scrolled. Fixed rows are always the top rows. Fixed columns are always the leftmost columns.
You can call SetSelectable() to set columns and/or rows to "selectable". If the flag is set only for columns, entire columns can be selected by the user. If it is set only for rows, entire rows can be selected. If both flags are set, individual cells can be selected. The "selected" handler set via SetSelectedFunc() is invoked when the user presses Enter on a selection.
If the table extends beyond the available space, it can be navigated with key bindings similar to Vim:
When there is no selection, this affects the entire table (except for fixed rows and columns). When there is a selection, the user moves the selection. The class will attempt to keep the selection from moving out of the screen.
Use SetInputCapture() to override or modify keyboard input.
See https://github.com/rivo/tview/wiki/Table for an example.
type Table struct { *Box // contains filtered or unexported fields }
func NewTable() *Table
NewTable returns a new table.
func (t *Table) Clear() *Table
Clear removes all table data.
func (t *Table) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (t *Table) GetCell(row, column int) *TableCell
GetCell returns the contents of the cell at the specified position. A valid TableCell object is always returned but it will be uninitialized if the cell was not previously set. Such an uninitialized object will not automatically be inserted. Therefore, repeated calls to this function may return different pointers for uninitialized cells.
func (t *Table) GetColumnCount() int
GetColumnCount returns the (maximum) number of columns in the table.
func (t *Table) GetOffset() (row, column int)
GetOffset returns the current row and column offset. This indicates how many rows and columns the table is scrolled down and to the right.
func (t *Table) GetRowCount() int
GetRowCount returns the number of rows in the table.
func (t *Table) GetSelectable() (rows, columns bool)
GetSelectable returns what can be selected in a table. Refer to SetSelectable() for details.
func (t *Table) GetSelection() (row, column int)
GetSelection returns the position of the current selection. If entire rows are selected, the column index is undefined. Likewise for entire columns.
func (t *Table) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (t *Table) InsertColumn(column int) *Table
InsertColumn inserts a column before the column with the given index. Cells in the given column and to its right will be shifted to the right by one column. Rows that have fewer initialized cells than "column" will remain unchanged.
func (t *Table) InsertRow(row int) *Table
InsertRow inserts a row before the row with the given index. Cells on the given row and below will be shifted to the bottom by one row. If "row" is equal or larger than the current number of rows, this function has no effect.
func (t *Table) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (t *Table) RemoveColumn(column int) *Table
RemoveColumn removes the column at the given position from the table. If there is no such column, this has no effect.
func (t *Table) RemoveRow(row int) *Table
RemoveRow removes the row at the given position from the table. If there is no such row, this has no effect.
func (t *Table) ScrollToBeginning() *Table
ScrollToBeginning scrolls the table to the beginning to that the top left corner of the table is shown. Note that this position may be corrected if there is a selection.
func (t *Table) ScrollToEnd() *Table
ScrollToEnd scrolls the table to the beginning to that the bottom left corner of the table is shown. Adding more rows to the table will cause it to automatically scroll with the new data. Note that this position may be corrected if there is a selection.
func (t *Table) Select(row, column int) *Table
Select sets the selected cell. Depending on the selection settings specified via SetSelectable(), this may be an entire row or column, or even ignored completely. The "selection changed" event is fired if such a callback is available (even if the selection ends up being the same as before and even if cells are not selectable).
func (t *Table) SetBorders(show bool) *Table
SetBorders sets whether or not each cell in the table is surrounded by a border.
func (t *Table) SetBordersColor(color tcell.Color) *Table
SetBordersColor sets the color of the cell borders.
func (t *Table) SetCell(row, column int, cell *TableCell) *Table
SetCell sets the content of a cell the specified position. It is ok to directly instantiate a TableCell object. If the cell has content, at least the Text and Color fields should be set.
Note that setting cells in previously unknown rows and columns will automatically extend the internal table representation with empty TableCell objects, e.g. starting with a row of 100,000 will immediately create 100,000 empty rows.
To avoid unnecessary garbage collection, fill columns from left to right.
func (t *Table) SetCellSimple(row, column int, text string) *Table
SetCellSimple calls SetCell() with the given text, left-aligned, in white.
func (t *Table) SetContent(content TableContent) *Table
SetContent sets a new content type for this table. This allows you to back the table by a data structure of your own, for example one that cannot be fully held in memory. For details, see the TableContent interface documentation.
A value of nil will return the table to its default implementation where all of its table cells are kept in memory.
func (t *Table) SetDoneFunc(handler func(key tcell.Key)) *Table
SetDoneFunc sets a handler which is called whenever the user presses the Escape, Tab, or Backtab key. If nothing is selected, it is also called when user presses the Enter key (because pressing Enter on a selection triggers the "selected" handler set via SetSelectedFunc()).
func (t *Table) SetEvaluateAllRows(all bool) *Table
SetEvaluateAllRows sets a flag which determines the rows to be evaluated when calculating the widths of the table's columns. When false, only visible rows are evaluated. When true, all rows in the table are evaluated.
Set this flag to true to avoid shifting column widths when the table is scrolled. (May come with a performance penalty for large tables.)
Use with caution on very large tables, especially those not backed by the default TableContent data structure.
func (t *Table) SetFixed(rows, columns int) *Table
SetFixed sets the number of fixed rows and columns which are always visible even when the rest of the cells are scrolled out of view. Rows are always the top-most ones. Columns are always the left-most ones.
func (t *Table) SetOffset(row, column int) *Table
SetOffset sets how many rows and columns should be skipped when drawing the table. This is useful for large tables that do not fit on the screen. Navigating a selection can change these values.
Fixed rows and columns are never skipped.
func (t *Table) SetSelectable(rows, columns bool) *Table
SetSelectable sets the flags which determine what can be selected in a table. There are three selection modi:
func (t *Table) SetSelectedFunc(handler func(row, column int)) *Table
SetSelectedFunc sets a handler which is called whenever the user presses the Enter key on a selected cell/row/column. The handler receives the position of the selection and its cell contents. If entire rows are selected, the column index is undefined. Likewise for entire columns.
func (t *Table) SetSelectedStyle(style tcell.Style) *Table
SetSelectedStyle sets a specific style for selected cells. If no such style is set, per default, selected cells are inverted (i.e. their foreground and background colors are swapped).
To reset a previous setting to its default, make the following call:
table.SetSelectedStyle(tcell.Style{})
func (t *Table) SetSelectionChangedFunc(handler func(row, column int)) *Table
SetSelectionChangedFunc sets a handler which is called whenever the current selection changes. The handler receives the position of the new selection. If entire rows are selected, the column index is undefined. Likewise for entire columns.
func (t *Table) SetSeparator(separator rune) *Table
SetSeparator sets the character used to fill the space between two neighboring cells. This is a space character ' ' per default but you may want to set it to Borders.Vertical (or any other rune) if the column separation should be more visible. If cell borders are activated, this is ignored.
Separators have the same color as borders.
func (t *Table) SetWrapSelection(vertical, horizontal bool) *Table
SetWrapSelection determines whether a selection wraps vertically or horizontally when moved. Vertically wrapping selections will jump from the last selectable row to the first selectable row and vice versa. Horizontally wrapping selections will jump from the last selectable column to the first selectable column (on the next selectable row) or from the first selectable column to the last selectable column (on the previous selectable row). If set to false, the selection is not moved when it is already on the first/last selectable row/column.
The default is for both values to be false.
TableCell represents one cell inside a Table. You can instantiate this type directly but all colors (background and text) will be set to their default which is black.
type TableCell struct { // The reference object. Reference interface{} // The text to be displayed in the table cell. Text string // The alignment of the cell text. One of AlignLeft (default), AlignCenter, // or AlignRight. Align int // The maximum width of the cell in screen space. This is used to give a // column a maximum width. Any cell text whose screen width exceeds this width // is cut off. Set to 0 if there is no maximum width. MaxWidth int // If the total table width is less than the available width, this value is // used to add extra width to a column. See SetExpansion() for details. Expansion int // The color of the cell text. Color tcell.Color // The background color of the cell. BackgroundColor tcell.Color // If set to true, the BackgroundColor is not used and the cell will have // the background color of the table. Transparent bool // The style attributes of the cell. Attributes tcell.AttrMask // If set to true, this cell cannot be selected. NotSelectable bool // An optional handler for mouse clicks. This also fires if the cell is not // selectable. If true is returned, no additional "selected" event is fired // on selectable cells. Clicked func() bool // contains filtered or unexported fields }
func NewTableCell(text string) *TableCell
NewTableCell returns a new table cell with sensible defaults. That is, left aligned text with the primary text color (see Styles) and a transparent background (using the background of the Table).
func (c *TableCell) GetLastPosition() (x, y, width int)
GetLastPosition returns the position of the table cell the last time it was drawn on screen. If the cell is not on screen, the return values are undefined.
Because the Table class will attempt to keep selected cells on screen, this function is most useful in response to a "selected" event (see SetSelectedFunc()) or a "selectionChanged" event (see SetSelectionChangedFunc()).
func (c *TableCell) GetReference() interface{}
GetReference returns this cell's reference object.
func (c *TableCell) SetAlign(align int) *TableCell
SetAlign sets the cell's text alignment, one of AlignLeft, AlignCenter, or AlignRight.
func (c *TableCell) SetAttributes(attr tcell.AttrMask) *TableCell
SetAttributes sets the cell's text attributes. You can combine different attributes using bitmask operations:
cell.SetAttributes(tcell.AttrUnderline | tcell.AttrBold)
func (c *TableCell) SetBackgroundColor(color tcell.Color) *TableCell
SetBackgroundColor sets the cell's background color. This will also cause the cell's Transparent flag to be set to "false".
func (c *TableCell) SetClickedFunc(clicked func() bool) *TableCell
SetClickedFunc sets a handler which fires when this cell is clicked. This is independent of whether the cell is selectable or not. But for selectable cells, if the function returns "true", the "selected" event is not fired.
func (c *TableCell) SetExpansion(expansion int) *TableCell
SetExpansion sets the value by which the column of this cell expands if the available width for the table is more than the table width (prior to applying this expansion value). This is a proportional value. The amount of unused horizontal space is divided into widths to be added to each column. How much extra width a column receives depends on the expansion value: A value of 0 (the default) will not cause the column to increase in width. Other values are proportional, e.g. a value of 2 will cause a column to grow by twice the amount of a column with a value of 1.
Since this value affects an entire column, the maximum over all visible cells in that column is used.
This function panics if a negative value is provided.
func (c *TableCell) SetMaxWidth(maxWidth int) *TableCell
SetMaxWidth sets maximum width of the cell in screen space. This is used to give a column a maximum width. Any cell text whose screen width exceeds this width is cut off. Set to 0 if there is no maximum width.
func (c *TableCell) SetReference(reference interface{}) *TableCell
SetReference allows you to store a reference of any type in this cell. This will allow you to establish a mapping between the cell and your actual data.
func (c *TableCell) SetSelectable(selectable bool) *TableCell
SetSelectable sets whether or not this cell can be selected by the user.
func (c *TableCell) SetStyle(style tcell.Style) *TableCell
SetStyle sets the cell's style (foreground color, background color, and attributes) all at once.
func (c *TableCell) SetText(text string) *TableCell
SetText sets the cell's text.
func (c *TableCell) SetTextColor(color tcell.Color) *TableCell
SetTextColor sets the cell's text color.
func (c *TableCell) SetTransparency(transparent bool) *TableCell
SetTransparency sets the background transparency of this cell. A value of "true" will cause the cell to use the table's background color. A value of "false" will cause it to use its own background color.
TableContent defines a Table's data. You may replace a Table's default implementation with your own using the Table.SetContent() function. This will allow you to turn Table into a view of your own data structure. The Table.Draw() function, which is called when the screen is updated, will then use the (read-only) functions of this interface to update the table. The write functions are only called when the corresponding functions of Table are called.
The interface's read-only functions are not called concurrently by the package (provided that users of the package don't call Table.Draw() in a separate goroutine, which would be uncommon and is not encouraged).
type TableContent interface { // Return the cell at the given position or nil if there is no cell. The // row and column arguments start at 0 and end at what GetRowCount() and // GetColumnCount() return, minus 1. GetCell(row, column int) *TableCell // Return the total number of rows in the table. GetRowCount() int // Return the total number of columns in the table. GetColumnCount() int // Set the cell at the given position to the provided cell. SetCell(row, column int, cell *TableCell) // Remove the row at the given position by shifting all following rows up // by one. Out of range positions may be ignored. RemoveRow(row int) // Remove the column at the given position by shifting all following columns // left by one. Out of range positions may be ignored. RemoveColumn(column int) // Insert a new empty row at the given position by shifting all rows at that // position and below down by one. Implementers may decide what to do with // out of range positions. InsertRow(row int) // Insert a new empty column at the given position by shifting all columns // at that position and to the right by one to the right. Implementers may // decide what to do with out of range positions. InsertColumn(column int) // Remove all table data. Clear() }
TableContentReadOnly is an empty struct which implements the write operations of the TableContent interface. None of the implemented functions do anything. You can embed this struct into your own structs to free yourself from having to implement the empty write functions of TableContent. See demos/table/virtualtable for an example.
type TableContentReadOnly struct{}
func (t TableContentReadOnly) Clear()
Clear does not do anything.
func (t TableContentReadOnly) InsertColumn(column int)
InsertColumn does not do anything.
func (t TableContentReadOnly) InsertRow(row int)
InsertRow does not do anything.
func (t TableContentReadOnly) RemoveColumn(column int)
RemoveColumn does not do anything.
func (t TableContentReadOnly) RemoveRow(row int)
RemoveRow does not do anything.
func (t TableContentReadOnly) SetCell(row, column int, cell *TableCell)
SetCell does not do anything.
TextArea implements a simple text editor for multi-line text. Multi-color text is not supported. Word-wrapping is enabled by default but can be turned off or be changed to character-wrapping.
At this point, a text area cannot be added to a Form. This will be added in the future.
A text area is always in editing mode and no other mode exists. The following keys can be used to move the cursor (subject to what the user's terminal supports and how it is configured):
Words are defined according to Unicode Standard Annex #29. We skip any words that contain only spaces or punctuation.
Entering a character will insert it at the current cursor location. Subsequent characters are shifted accordingly. If the cursor is outside the visible area, any changes to the text will move it into the visible area. The following keys can also be used to modify the text:
Text can be selected by moving the cursor while holding the Shift key, to the extent that this is supported by the user's terminal. The Ctrl-L key can be used to select the entire text. (Ctrl-A already binds to the "Home" key.)
When text is selected:
The Ctrl-Q key was chosen for the "copy" function because the Ctrl-C key is the default key to stop the application. If your application frees up the global Ctrl-C key and you want to bind it to the "copy to clipboard" function, you may use Box.SetInputCapture to override the Ctrl-Q key to implement copying to the clipboard. Note that using your terminal's / operating system's key bindings for copy+paste functionality may not have the expected effect as tview will not be able to handle these keys. Pasting text using your operating system's or terminal's own methods may be very slow as each character will be pasted individually.
The default clipboard is an internal text buffer, i.e. the operating system's clipboard is not used. If you want to implement your own clipboard (or make use of your operating system's clipboard), you can use TextArea.SetClipboard which provides all the functionality needed to implement your own clipboard.
The text area also supports Undo:
Undo does not affect the clipboard.
If the mouse is enabled, the following actions are available:
type TextArea struct { *Box // contains filtered or unexported fields }
func NewTextArea() *TextArea
NewTextArea returns a new text area. Use TextArea.SetText to set the initial text.
func (t *TextArea) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (t *TextArea) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (t *TextArea) GetCursor() (fromRow, fromColumn, toRow, toColumn int)
GetCursor returns the current cursor position where the first character of the entire text is in row 0, column 0. If the user has selected text, the "from" values will refer to the beginning of the selection and the "to" values to the end of the selection (exclusive). They are the same if there is no selection.
func (t *TextArea) GetFieldHeight() int
GetFieldHeight returns this primitive's field height.
func (t *TextArea) GetFieldWidth() int
GetFieldWidth returns this primitive's field width.
func (t *TextArea) GetLabel() string
GetLabel returns the text to be displayed before the text area.
func (t *TextArea) GetLabelStyle() tcell.Style
GetLabelStyle returns the style of the label.
func (t *TextArea) GetOffset() (row, column int)
GetOffset returns the text's offset, that is, the number of rows and columns skipped during drawing at the top or on the left, respectively. Note that the column offset is ignored if wrapping is enabled.
func (t *TextArea) GetSelection() (text string, start int, end int)
GetSelection returns the currently selected text and its start and end positions within the entire text as a half-open interval. If the returned text is an empty string, the start and end positions are the same and can be interpreted as the cursor position.
Calling this function will result in string allocations as well as a search for text positions. This is expensive if the text has been edited extensively already. Use TextArea.HasSelection first if you are only interested in selected text.
func (t *TextArea) GetText() string
GetText returns the entire text of the text area. Note that this will newly allocate the entire text.
func (t *TextArea) GetTextLength() int
GetTextLength returns the string length of the text in the text area.
func (t *TextArea) HasSelection() bool
HasSelection returns whether the selected text is non-empty.
func (t *TextArea) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (t *TextArea) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (t *TextArea) Replace(start, end int, text string) *TextArea
Replace replaces a section of the text with new text. The start and end positions refer to index positions within the entire text string (as a half-open interval). They may be the same, in which case text is inserted at the given position. If the text is an empty string, text between start and end is deleted. Index positions will be shifted to line up with character boundaries.
Previous selections are cleared. The cursor will be located at the end of the replaced text. Scroll offsets will not be changed.
The effects of this function can be undone (and redone) by the user.
func (t *TextArea) Select(start, end int) *TextArea
Select selects a section of the text. The start and end positions refer to index positions within the entire text string (as a half-open interval). They may be the same, in which case the cursor is placed at the given position. Any previous selection is removed. Scroll offsets will be preserved.
Index positions will be shifted to line up with character boundaries.
func (t *TextArea) SetChangedFunc(handler func()) *TextArea
SetChangedFunc sets a handler which is called whenever the text of the text area has changed.
func (t *TextArea) SetClipboard(copyToClipboard func(string), pasteFromClipboard func() string) *TextArea
SetClipboard allows you to implement your own clipboard by providing a function that is called when the user wishes to store text in the clipboard (copyToClipboard) and a function that is called when the user wishes to retrieve text from the clipboard (pasteFromClipboard).
Providing nil values will cause the default clipboard implementation to be used.
func (t *TextArea) SetDisabled(disabled bool) FormItem
SetDisabled sets whether or not the item is disabled / read-only.
func (t *TextArea) SetFinishedFunc(handler func(key tcell.Key)) FormItem
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (t *TextArea) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
SetFormAttributes sets attributes shared by all form items.
func (t *TextArea) SetLabel(label string) *TextArea
SetLabel sets the text to be displayed before the text area.
func (t *TextArea) SetLabelStyle(style tcell.Style) *TextArea
SetLabelStyle sets the style of the label.
func (t *TextArea) SetLabelWidth(width int) *TextArea
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
func (t *TextArea) SetMaxLength(maxLength int) *TextArea
SetMaxLength sets the maximum number of bytes allowed in the text area. A value of 0 means there is no limit. If the text area currently contains more bytes than this, it may violate this constraint.
func (t *TextArea) SetMovedFunc(handler func()) *TextArea
SetMovedFunc sets a handler which is called whenever the cursor position or the text selection has changed.
func (t *TextArea) SetOffset(row, column int) *TextArea
SetOffset sets the text's offset, that is, the number of rows and columns skipped during drawing at the top or on the left, respectively. If wrapping is enabled, the column offset is ignored. These values may get adjusted automatically to ensure that some text is always visible.
func (t *TextArea) SetPlaceholder(placeholder string) *TextArea
SetPlaceholder sets the text to be displayed when the text area is empty.
func (t *TextArea) SetPlaceholderStyle(style tcell.Style) *TextArea
SetPlaceholderStyle sets the style of the placeholder text.
func (t *TextArea) SetSelectedStyle(style tcell.Style) *TextArea
SetSelectedStyle sets the style of the selected text.
func (t *TextArea) SetSize(rows, columns int) *TextArea
SetSize sets the screen size of the input element of the text area. The input element is always located next to the label which is always located in the top left corner. If any of the values are 0 or larger than the available space, the available space will be used.
func (t *TextArea) SetText(text string, cursorAtTheEnd bool) *TextArea
SetText sets the text of the text area. All existing text is deleted and replaced with the new text. Any edits are discarded, no undos are available. This function is typically only used to initialize the text area with a text after it has been created. To clear the text area's text (again, no undos), provide an empty string.
If cursorAtTheEnd is false, the cursor is placed at the start of the text. If it is true, it is placed at the end of the text. For very long texts, placing the cursor at the end can be an expensive operation because the entire text needs to be parsed and laid out.
If you want to set text and preserve undo functionality, use TextArea.Replace instead.
func (t *TextArea) SetTextStyle(style tcell.Style) *TextArea
SetTextStyle sets the style of the text. Background colors different from the Box's background color may lead to unwanted artefacts.
func (t *TextArea) SetWordWrap(wrapOnWords bool) *TextArea
SetWordWrap sets the flag that causes lines that are longer than the available width to be wrapped onto the next line at spaces or after punctuation marks (according to Unicode Standard Annex #14). This flag is ignored if the flag set with TextArea.SetWrap is false. The text area's default is word-wrapping.
func (t *TextArea) SetWrap(wrap bool) *TextArea
SetWrap sets the flag that, if true, leads to lines that are longer than the available width being wrapped onto the next line. If false, any characters beyond the available width are not displayed.
TextView is a box which displays text. While the text to be displayed can be changed or appended to, there is no functionality that allows the user to edit text. For that, TextArea should be used.
TextView implements the io.Writer interface so you can stream text to it, appending to the existing text. This does not trigger a redraw automatically but if a handler is installed via SetChangedFunc(), you can cause it to be redrawn. (See SetChangedFunc() for more details.)
If the text view is scrollable (the default), text is kept in a buffer which may be larger than the screen and can be navigated similarly to Vim:
If the text is not scrollable, any text above the top visible line is discarded.
Use SetInputCapture() to override or modify keyboard input.
If dynamic colors are enabled via SetDynamicColors(), text color can be changed dynamically by embedding color strings in square brackets. This works the same way as anywhere else. Please see the package documentation for more information.
If regions are enabled via SetRegions(), you can define text regions within the text and assign region IDs to them. Text regions start with region tags. Region tags are square brackets that contain a region ID in double quotes, for example:
We define a ["rg"]region[""] here.
A text region ends with the next region tag. Tags with no region ID ([""]) don't start new regions. They can therefore be used to mark the end of a region. Region IDs must satisfy the following regular expression:
[a-zA-Z0-9_,;: \-\.]+
Regions can be highlighted by calling the Highlight() function with one or more region IDs. This can be used to display search results, for example.
The ScrollToHighlight() function can be used to jump to the currently highlighted region once when the text view is drawn the next time.
This widget is not designed for very large texts as word wrapping, color and region tag handling, and proper Unicode handling will result in a significant performance hit the longer your text gets. Consider using SetMaxLines() to limit the number of lines in the text view.
See https://github.com/rivo/tview/wiki/TextView for an example.
type TextView struct { sync.Mutex *Box // contains filtered or unexported fields }
func NewTextView() *TextView
NewTextView returns a new text view.
func (t *TextView) BatchWriter() TextViewWriter
BatchWriter returns a new writer that can be used to write into the buffer but without Locking/Unlocking the buffer on every write, as TextView's Write() and Clear() functions do. The lock will be acquired once when BatchWriter is called, and will be released when the returned writer is closed. Example:
tv := tview.NewTextView() w := tv.BatchWriter() defer w.Close() w.Clear() fmt.Fprintln(w, "To sit in solemn silence") fmt.Fprintln(w, "on a dull, dark, dock") fmt.Println(tv.GetText(false))
Note that using the batch writer requires you to manage any issues that may arise from concurrency yourself. See package description for details on dealing with concurrency.
func (t *TextView) Clear() *TextView
Clear removes all text from the buffer.
func (t *TextView) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (t *TextView) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (t *TextView) GetFieldHeight() int
GetFieldHeight returns this primitive's field height.
func (t *TextView) GetFieldWidth() int
GetFieldWidth returns this primitive's field width.
func (t *TextView) GetHighlights() (regionIDs []string)
GetHighlights returns the IDs of all currently highlighted regions.
func (t *TextView) GetLabel() string
GetLabel returns the text to be displayed before the text view.
func (t *TextView) GetOriginalLineCount() int
GetOriginalLineCount returns the number of lines in the original text buffer, i.e. the number of newline characters plus one.
func (t *TextView) GetRegionText(regionID string) string
GetRegionText returns the text of the region with the given ID. If dynamic colors are enabled, color tags are stripped from the text. Newlines are always returned as '\n' runes.
If the region does not exist or if regions are turned off, an empty string is returned.
func (t *TextView) GetScrollOffset() (row, column int)
GetScrollOffset returns the number of rows and columns that are skipped at the top left corner when the text view has been scrolled.
func (t *TextView) GetText(stripAllTags bool) string
GetText returns the current text of this text view. If "stripAllTags" is set to true, any region/color tags are stripped from the text.
func (t *TextView) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (t *TextView) Highlight(regionIDs ...string) *TextView
Highlight specifies which regions should be highlighted. If highlight toggling is set to true (see SetToggleHighlights()), the highlight of the provided regions is toggled (highlighted regions are un-highlighted and vice versa). If toggling is set to false, the provided regions are highlighted and all other regions will not be highlighted (you may also provide nil to turn off all highlights).
For more information on regions, see class description. Empty region strings are ignored.
Text in highlighted regions will be drawn inverted, i.e. with their background and foreground colors swapped.
func (t *TextView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (t *TextView) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (t *TextView) ScrollTo(row, column int) *TextView
ScrollTo scrolls to the specified row and column (both starting with 0).
func (t *TextView) ScrollToBeginning() *TextView
ScrollToBeginning scrolls to the top left corner of the text if the text view is scrollable.
func (t *TextView) ScrollToEnd() *TextView
ScrollToEnd scrolls to the bottom left corner of the text if the text view is scrollable. Adding new rows to the end of the text view will cause it to scroll with the new data.
func (t *TextView) ScrollToHighlight() *TextView
ScrollToHighlight will cause the visible area to be scrolled so that the highlighted regions appear in the visible area of the text view. This repositioning happens the next time the text view is drawn. It happens only once so you will need to call this function repeatedly to always keep highlighted regions in view.
Nothing happens if there are no highlighted regions or if the text view is not scrollable.
func (t *TextView) SetBackgroundColor(color tcell.Color) *Box
SetBackgroundColor overrides its implementation in Box to set the background color of this primitive. For backwards compatibility reasons, it also sets the background color of the main text element.
func (t *TextView) SetChangedFunc(handler func()) *TextView
SetChangedFunc sets a handler function which is called when the text of the text view has changed. This is useful when text is written to this io.Writer in a separate goroutine. Doing so does not automatically cause the screen to be refreshed so you may want to use the "changed" handler to redraw the screen.
Note that to avoid race conditions or deadlocks, there are a few rules you should follow:
See package description for details on dealing with concurrency.
func (t *TextView) SetDisabled(disabled bool) FormItem
SetDisabled sets whether or not the item is disabled / read-only.
func (t *TextView) SetDoneFunc(handler func(key tcell.Key)) *TextView
SetDoneFunc sets a handler which is called when the user presses on the following keys: Escape, Enter, Tab, Backtab. The key is passed to the handler.
func (t *TextView) SetDynamicColors(dynamic bool) *TextView
SetDynamicColors sets the flag that allows the text color to be changed dynamically. See class description for details.
func (t *TextView) SetFinishedFunc(handler func(key tcell.Key)) FormItem
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (t *TextView) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
SetFormAttributes sets attributes shared by all form items.
func (t *TextView) SetHighlightedFunc(handler func(added, removed, remaining []string)) *TextView
SetHighlightedFunc sets a handler which is called when the list of currently highlighted regions change. It receives a list of region IDs which were newly highlighted, those that are not highlighted anymore, and those that remain highlighted.
Note that because regions are only determined during drawing, this function can only fire for regions that have existed during the last call to Draw().
func (t *TextView) SetLabel(label string) *TextView
SetLabel sets the text to be displayed before the text view.
func (t *TextView) SetLabelWidth(width int) *TextView
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
func (t *TextView) SetMaxLines(maxLines int) *TextView
SetMaxLines sets the maximum number of lines for this text view. Lines at the beginning of the text will be discarded when the text view is drawn, so as to remain below this value. Broken lines via word wrapping are counted individually.
Note that GetText() will return the shortened text and may start with color and/or region tags that were open at the cutoff point.
A value of 0 (the default) will keep all lines in place.
func (t *TextView) SetRegions(regions bool) *TextView
SetRegions sets the flag that allows to define regions in the text. See class description for details.
func (t *TextView) SetScrollable(scrollable bool) *TextView
SetScrollable sets the flag that decides whether or not the text view is scrollable. If true, text is kept in a buffer and can be navigated. If false, the last line will always be visible.
func (t *TextView) SetSize(rows, columns int) *TextView
SetSize sets the screen size of the main text element of the text view. This element is always located next to the label which is always located in the top left corner. If any of the values are 0 or larger than the available space, the available space will be used.
func (t *TextView) SetText(text string) *TextView
SetText sets the text of this text view to the provided string. Previously contained text will be removed. As with writing to the text view io.Writer interface directly, this does not trigger an automatic redraw but it will trigger the "changed" callback if one is set.
func (t *TextView) SetTextAlign(align int) *TextView
SetTextAlign sets the text alignment within the text view. This must be either AlignLeft, AlignCenter, or AlignRight.
func (t *TextView) SetTextColor(color tcell.Color) *TextView
SetTextColor sets the initial color of the text (which can be changed dynamically by sending color strings in square brackets to the text view if dynamic colors are enabled).
func (t *TextView) SetTextStyle(style tcell.Style) *TextView
SetTextStyle sets the initial style of the text (which can be changed dynamically by sending color strings in square brackets to the text view if dynamic colors are enabled). This style's background color also determines the background color of the main text element (even if empty).
func (t *TextView) SetToggleHighlights(toggle bool) *TextView
SetToggleHighlights sets a flag to determine how regions are highlighted. When set to true, the Highlight() function (or a mouse click) will toggle the provided/selected regions. When set to false, Highlight() (or a mouse click) will simply highlight the provided regions.
func (t *TextView) SetWordWrap(wrapOnWords bool) *TextView
SetWordWrap sets the flag that, if true and if the "wrap" flag is also true (see SetWrap()), wraps the line at spaces or after punctuation marks. Note that trailing spaces will not be printed.
This flag is ignored if the "wrap" flag is false.
func (t *TextView) SetWrap(wrap bool) *TextView
SetWrap sets the flag that, if true, leads to lines that are longer than the available width being wrapped onto the next line. If false, any characters beyond the available width are not displayed.
func (t *TextView) Write(p []byte) (n int, err error)
Write lets us implement the io.Writer interface. Tab characters will be replaced with TabSize space characters. A "\n" or "\r\n" will be interpreted as a new line.
TextViewWriter is a writer that can be used to write to and clear a TextView in batches, i.e. multiple writes with the lock only being acquired once. Don't instantiated this class directly but use the TextView's BatchWriter method instead.
type TextViewWriter struct {
// contains filtered or unexported fields
}
func (w TextViewWriter) Clear()
Clear removes all text from the buffer.
func (w TextViewWriter) Close() error
Close implements io.Closer for the writer by unlocking the original TextView.
func (w TextViewWriter) HasFocus() bool
HasFocus returns whether the underlying TextView has focus.
func (w TextViewWriter) Write(p []byte) (n int, err error)
Write implements the io.Writer interface. It behaves like the TextView's Write() method except that it does not acquire the lock.
Theme defines the colors used when primitives are initialized.
type Theme struct { PrimitiveBackgroundColor tcell.Color // Main background color for primitives. ContrastBackgroundColor tcell.Color // Background color for contrasting elements. MoreContrastBackgroundColor tcell.Color // Background color for even more contrasting elements. BorderColor tcell.Color // Box borders. TitleColor tcell.Color // Box titles. GraphicsColor tcell.Color // Graphics. PrimaryTextColor tcell.Color // Primary text. SecondaryTextColor tcell.Color // Secondary text (e.g. labels). TertiaryTextColor tcell.Color // Tertiary text (e.g. subtitles, notes). InverseTextColor tcell.Color // Text on primary-colored backgrounds. ContrastSecondaryTextColor tcell.Color // Secondary text on ContrastBackgroundColor-colored backgrounds. }
TreeNode represents one node in a tree view.
type TreeNode struct {
// contains filtered or unexported fields
}
func NewTreeNode(text string) *TreeNode
NewTreeNode returns a new tree node.
func (n *TreeNode) AddChild(node *TreeNode) *TreeNode
AddChild adds a new child node to this node.
func (n *TreeNode) ClearChildren() *TreeNode
ClearChildren removes all child nodes from this node.
func (n *TreeNode) Collapse() *TreeNode
Collapse makes the child nodes of this node disappear.
func (n *TreeNode) CollapseAll() *TreeNode
CollapseAll collapses this node and all descendent nodes.
func (n *TreeNode) Expand() *TreeNode
Expand makes the child nodes of this node appear.
func (n *TreeNode) ExpandAll() *TreeNode
ExpandAll expands this node and all descendent nodes.
func (n *TreeNode) GetChildren() []*TreeNode
GetChildren returns this node's children.
func (n *TreeNode) GetColor() tcell.Color
GetColor returns the node's color.
func (n *TreeNode) GetLevel() int
GetLevel returns the node's level within the hierarchy, where 0 corresponds to the root node, 1 corresponds to its children, and so on. This is only guaranteed to be up to date immediately after the tree that contains this node is drawn.
func (n *TreeNode) GetReference() interface{}
GetReference returns this node's reference object.
func (n *TreeNode) GetText() string
GetText returns this node's text.
func (n *TreeNode) IsExpanded() bool
IsExpanded returns whether the child nodes of this node are visible.
func (n *TreeNode) RemoveChild(node *TreeNode) *TreeNode
RemoveChild removes a child node from this node. If the child node cannot be found, nothing happens.
func (n *TreeNode) SetChildren(childNodes []*TreeNode) *TreeNode
SetChildren sets this node's child nodes.
func (n *TreeNode) SetColor(color tcell.Color) *TreeNode
SetColor sets the node's text color.
func (n *TreeNode) SetExpanded(expanded bool) *TreeNode
SetExpanded sets whether or not this node's child nodes should be displayed.
func (n *TreeNode) SetIndent(indent int) *TreeNode
SetIndent sets an additional indentation for this node's text. A value of 0 keeps the text as far left as possible with a minimum of line graphics. Any value greater than that moves the text to the right.
func (n *TreeNode) SetReference(reference interface{}) *TreeNode
SetReference allows you to store a reference of any type in this node. This will allow you to establish a mapping between the TreeView hierarchy and your internal tree structure.
func (n *TreeNode) SetSelectable(selectable bool) *TreeNode
SetSelectable sets a flag indicating whether this node can be selected by the user.
func (n *TreeNode) SetSelectedFunc(handler func()) *TreeNode
SetSelectedFunc sets a function which is called when the user selects this node by hitting Enter when it is selected.
func (n *TreeNode) SetText(text string) *TreeNode
SetText sets the node's text which is displayed.
func (n *TreeNode) Walk(callback func(node, parent *TreeNode) bool) *TreeNode
Walk traverses this node's subtree in depth-first, pre-order (NLR) order and calls the provided callback function on each traversed node (which includes this node) with the traversed node and its parent node (nil for this node). The callback returns whether traversal should continue with the traversed node's child nodes (true) or not recurse any deeper (false).
TreeView displays tree structures. A tree consists of nodes (TreeNode objects) where each node has zero or more child nodes and exactly one parent node (except for the root node which has no parent node).
The SetRoot() function is used to specify the root of the tree. Other nodes are added locally to the root node or any of its descendents. See the TreeNode documentation for details on node attributes. (You can use SetReference() to store a reference to nodes of your own tree structure.)
Nodes can be selected by calling SetCurrentNode(). The user can navigate the selection or the tree by using the following keys:
Selected nodes can trigger the "selected" callback when the user hits Enter.
The root node corresponds to level 0, its children correspond to level 1, their children to level 2, and so on. Per default, the first level that is displayed is 0, i.e. the root node. You can call SetTopLevel() to hide levels.
If graphics are turned on (see SetGraphics()), lines indicate the tree's hierarchy. Alternative (or additionally), you can set different prefixes using SetPrefixes() for different levels, for example to display hierarchical bullet point lists.
See https://github.com/rivo/tview/wiki/TreeView for an example.
type TreeView struct { *Box // contains filtered or unexported fields }
func NewTreeView() *TreeView
NewTreeView returns a new tree view.
func (t *TreeView) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (t *TreeView) GetCurrentNode() *TreeNode
GetCurrentNode returns the currently selected node or nil of no node is currently selected.
func (t *TreeView) GetRoot() *TreeNode
GetRoot returns the root node of the tree. If no such node was previously set, nil is returned.
func (t *TreeView) GetRowCount() int
GetRowCount returns the number of "visible" nodes. This includes nodes which fall outside the tree view's box but notably does not include the children of collapsed nodes. Note that this value is only up to date after the tree view has been drawn.
func (t *TreeView) GetScrollOffset() int
GetScrollOffset returns the number of node rows that were skipped at the top of the tree view. Note that when the user navigates the tree view, this value is only updated after the tree view has been redrawn.
func (t *TreeView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (t *TreeView) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (t *TreeView) Move(offset int) *TreeView
Move moves the selection (if a node is currently selected) or scrolls the tree view (if there is no selection), by the given offset (positive values to move/scroll down, negative values to move/scroll up). For selection changes, the offset refers to the number selectable, visible nodes. For scrolling, the offset refers to the number of visible nodes.
If the offset is 0, nothing happens.
func (t *TreeView) SetAlign(align bool) *TreeView
SetAlign controls the horizontal alignment of the node texts. If set to true, all texts except that of top-level nodes will be placed in the same column. If set to false, they will indent with the hierarchy.
func (t *TreeView) SetChangedFunc(handler func(node *TreeNode)) *TreeView
SetChangedFunc sets the function which is called when the currently selected node changes, for example when the user navigates to a new tree node.
func (t *TreeView) SetCurrentNode(node *TreeNode) *TreeView
SetCurrentNode sets the currently selected node. Provide nil to clear all selections. Selected nodes must be visible and selectable, or else the selection will be changed to the top-most selectable and visible node.
This function does NOT trigger the "changed" callback because the actual node that will be selected is not known until the tree is drawn. Triggering the "changed" callback is thus deferred until the next call to TreeView.Draw.
func (t *TreeView) SetDoneFunc(handler func(key tcell.Key)) *TreeView
SetDoneFunc sets a handler which is called whenever the user presses the Escape, Tab, or Backtab key.
func (t *TreeView) SetGraphics(showGraphics bool) *TreeView
SetGraphics sets a flag which determines whether or not line graphics are drawn to illustrate the tree's hierarchy.
func (t *TreeView) SetGraphicsColor(color tcell.Color) *TreeView
SetGraphicsColor sets the colors of the lines used to draw the tree structure.
func (t *TreeView) SetPrefixes(prefixes []string) *TreeView
SetPrefixes defines the strings drawn before the nodes' texts. This is a slice of strings where each element corresponds to a node's hierarchy level, i.e. 0 for the root, 1 for the root's children, and so on (levels will cycle).
For example, to display a hierarchical list with bullet points:
treeView.SetGraphics(false). SetPrefixes([]string{"* ", "- ", "x "})
Deeper levels will cycle through the prefixes.
func (t *TreeView) SetRoot(root *TreeNode) *TreeView
SetRoot sets the root node of the tree.
func (t *TreeView) SetSelectedFunc(handler func(node *TreeNode)) *TreeView
SetSelectedFunc sets the function which is called when the user selects a node by pressing Enter on the current selection.
func (t *TreeView) SetTopLevel(topLevel int) *TreeView
SetTopLevel sets the first tree level that is visible with 0 referring to the root, 1 to the root's child nodes, and so on. Nodes above the top level are not displayed.
Name | Synopsis |
---|---|
.. | |
demos | |
box | Demo code for the Box primitive. |
button | Demo code for the Button primitive. |
checkbox | Demo code for the Checkbox primitive. |
dropdown | Demo code for the DropDown primitive. |
flex | Demo code for the Flex primitive. |
form | Demo code for the Form primitive. |
frame | Demo code for the Frame primitive. |
grid | Demo code for the Grid primitive. |
image | Demo code for the Image primitive. |
inputfield | Demo code for the InputField primitive. |
autocomplete | |
autocompleteasync | |
list | Demo code for the List primitive. |
modal | Demo code for the Modal primitive. |
pages | Demo code for the Pages primitive. |
presentation | A presentation of the tview package, implemented with tview. |
primitive | Demo code which illustrates how to implement your own primitive. |
table | Demo code for the Table primitive. |
virtualtable | |
textarea | Demo code for the TextArea primitive. |
textview | Demo code for the TextView primitive. |
treeview | Demo code for the TreeView primitive. |
unicode | Demo code for unicode support (demonstrates wide Chinese characters). |