var ( // DefaultLengthTracker defines a sane value for a Tracker's length. DefaultLengthTracker = 20 // DefaultUpdateFrequency defines a sane value for the frequency with which // all the Tracker's get updated on the screen. DefaultUpdateFrequency = time.Millisecond * 250 )
var ( // StyleDefault uses ASCII text to render the Trackers. StyleDefault = Style{ Name: "StyleDefault", Chars: StyleCharsDefault, Colors: StyleColorsDefault, Options: StyleOptionsDefault, Visibility: StyleVisibilityDefault, } // StyleBlocks uses UNICODE Block Drawing characters to render the Trackers. StyleBlocks = Style{ Name: "StyleBlocks", Chars: StyleCharsBlocks, Colors: StyleColorsDefault, Options: StyleOptionsDefault, Visibility: StyleVisibilityDefault, } // StyleCircle uses UNICODE Circle runes to render the Trackers. StyleCircle = Style{ Name: "StyleCircle", Chars: StyleCharsCircle, Colors: StyleColorsDefault, Options: StyleOptionsDefault, Visibility: StyleVisibilityDefault, } // StyleRhombus uses UNICODE Rhombus runes to render the Trackers. StyleRhombus = Style{ Name: "StyleRhombus", Chars: StyleCharsRhombus, Colors: StyleColorsDefault, Options: StyleOptionsDefault, Visibility: StyleVisibilityDefault, } )
var ( // StyleCharsDefault uses simple ASCII characters. StyleCharsDefault = StyleChars{ BoxLeft: "[", BoxRight: "]", Finished: "#", Finished25: ".", Finished50: ".", Finished75: ".", Indeterminate: IndeterminateIndicatorMovingBackAndForth("<#>", DefaultUpdateFrequency/2), Unfinished: ".", } // StyleCharsBlocks uses UNICODE Block Drawing characters. StyleCharsBlocks = StyleChars{ BoxLeft: "║", BoxRight: "║", Finished: "█", Finished25: "░", Finished50: "▒", Finished75: "▓", Indeterminate: IndeterminateIndicatorMovingBackAndForth("▒█▒", DefaultUpdateFrequency/2), Unfinished: "░", } // StyleCharsCircle uses UNICODE Circle characters. StyleCharsCircle = StyleChars{ BoxLeft: "(", BoxRight: ")", Finished: "●", Finished25: "○", Finished50: "○", Finished75: "○", Indeterminate: IndeterminateIndicatorMovingBackAndForth("○●○", DefaultUpdateFrequency/2), Unfinished: "◌", } // StyleCharsRhombus uses UNICODE Rhombus characters. StyleCharsRhombus = StyleChars{ BoxLeft: "<", BoxRight: ">", Finished: "◆", Finished25: "◈", Finished50: "◈", Finished75: "◈", Indeterminate: IndeterminateIndicatorMovingBackAndForth("◈◆◈", DefaultUpdateFrequency/2), Unfinished: "◇", } )
var ( // StyleColorsDefault defines sane color choices - None. StyleColorsDefault = StyleColors{} // StyleColorsExample defines a few choice color options. Use this is just // as an example to customize the Tracker/text colors. StyleColorsExample = StyleColors{ Message: text.Colors{text.FgWhite}, Error: text.Colors{text.FgRed}, Percent: text.Colors{text.FgHiRed}, Stats: text.Colors{text.FgHiBlack}, Time: text.Colors{text.FgGreen}, Tracker: text.Colors{text.FgYellow}, Value: text.Colors{text.FgCyan}, Speed: text.Colors{text.FgMagenta}, } )
var ( // UnitsDefault doesn't define any units. The value will be treated as any // other number. UnitsDefault = Units{ Notation: "", NotationPosition: UnitsNotationPositionBefore, Formatter: FormatNumber, } // UnitsBytes defines the value as a storage unit. Values will be converted // and printed in one of these forms: B, KB, MB, GB, TB, PB UnitsBytes = Units{ Notation: "", NotationPosition: UnitsNotationPositionBefore, Formatter: FormatBytes, } // UnitsCurrencyDollar defines the value as a Dollar amount. Values will be // converted and printed in one of these forms: $x.yz, $x.yzK, $x.yzM, // $x.yzB, $x.yzT UnitsCurrencyDollar = Units{ Notation: "$", NotationPosition: UnitsNotationPositionBefore, Formatter: FormatNumber, } // UnitsCurrencyEuro defines the value as a Euro amount. Values will be // converted and printed in one of these forms: ₠x.yz, ₠x.yzK, ₠x.yzM, // ₠x.yzB, ₠x.yzT UnitsCurrencyEuro = Units{ Notation: "₠", NotationPosition: UnitsNotationPositionBefore, Formatter: FormatNumber, } // UnitsCurrencyPound defines the value as a Pound amount. Values will be // converted and printed in one of these forms: £x.yz, £x.yzK, £x.yzM, // £x.yzB, £x.yzT UnitsCurrencyPound = Units{ Notation: "£", NotationPosition: UnitsNotationPositionBefore, Formatter: FormatNumber, } )
var ( // StyleOptionsDefault defines sane defaults for the Options. Use this as an // example to customize the Tracker rendering. StyleOptionsDefault = StyleOptions{ DoneString: "done!", ErrorString: "fail!", ETAPrecision: time.Second, ETAString: "~ETA", PercentFormat: "%5.2f%%", PercentIndeterminate: " ??? ", Separator: " ... ", SnipIndicator: "~", SpeedPosition: PositionRight, SpeedPrecision: time.Microsecond, SpeedOverallFormatter: FormatNumber, SpeedSuffix: "/s", TimeDonePrecision: time.Millisecond, TimeInProgressPrecision: time.Microsecond, TimeOverallPrecision: time.Second, } )
var ( // StyleVisibilityDefault defines sane defaults for the Visibility. StyleVisibilityDefault = StyleVisibility{ ETA: false, ETAOverall: true, Percentage: true, Speed: false, SpeedOverall: false, Time: true, Tracker: true, TrackerOverall: false, Value: true, } )
func FormatBytes(value int64) string
FormatBytes formats the given value as a "Byte".
func FormatNumber(value int64) string
FormatNumber formats the given value as a "regular number".
IndeterminateIndicator defines the structure for the indicator to indicate indeterminate progress. Ex.: {0, <=>}
type IndeterminateIndicator struct { Position int Text string }
IndeterminateIndicatorGenerator is a function that takes the maximum length of the progress bar and returns an IndeterminateIndicator telling the indicator string, and the location of the same in the progress bar.
Technically, this could generate and return the entire progress bar string to override the full display of the same - this is done by the Dominoes and Pac-Man examples below.
type IndeterminateIndicatorGenerator func(maxLen int) IndeterminateIndicator
func IndeterminateIndicatorDominoes(duration time.Duration) IndeterminateIndicatorGenerator
IndeterminateIndicatorDominoes simulates a bunch of dominoes falling back and forth.
func IndeterminateIndicatorMovingBackAndForth(indicator string, duration time.Duration) IndeterminateIndicatorGenerator
IndeterminateIndicatorMovingBackAndForth incrementally moves from the left to right and back for each specified duration. If duration is 0, then every single invocation moves the indicator.
func IndeterminateIndicatorMovingLeftToRight(indicator string, duration time.Duration) IndeterminateIndicatorGenerator
IndeterminateIndicatorMovingLeftToRight incrementally moves from the left to right and starts from left again for each specified duration. If duration is 0, then every single invocation moves the indicator.
func IndeterminateIndicatorMovingRightToLeft(indicator string, duration time.Duration) IndeterminateIndicatorGenerator
IndeterminateIndicatorMovingRightToLeft incrementally moves from the right to left and starts from right again for each specified duration. If duration is 0, then every single invocation moves the indicator.
func IndeterminateIndicatorPacMan(duration time.Duration) IndeterminateIndicatorGenerator
IndeterminateIndicatorPacMan simulates a Pac-Man character chomping through the progress bar back and forth.
Position defines the position of the Tracker with respect to the Tracker's Message.
type Position int
const ( // PositionLeft will make the Tracker be displayed first before the Message. PositionLeft Position = iota // PositionRight will make the Tracker be displayed after the Message. PositionRight )
Progress helps track progress for one or more tasks.
type Progress struct {
// contains filtered or unexported fields
}
func (p *Progress) AppendTracker(t *Tracker)
AppendTracker appends a single Tracker for tracking. The Tracker gets added to a queue, which gets picked up by the Render logic in the next rendering cycle.
func (p *Progress) AppendTrackers(trackers []*Tracker)
AppendTrackers appends one or more Trackers for tracking.
func (p *Progress) IsRenderInProgress() bool
IsRenderInProgress returns true if a call to Render() was made, and is still in progress and has not ended yet.
func (p *Progress) Length() int
Length returns the number of Trackers tracked overall.
func (p *Progress) LengthActive() int
LengthActive returns the number of Trackers actively tracked (not done yet).
func (p *Progress) LengthDone() int
LengthDone returns the number of Trackers that are done tracking.
func (p *Progress) LengthInQueue() int
LengthInQueue returns the number of Trackers in queue to be actively tracked (not tracking yet).
func (p *Progress) Log(msg string, a ...interface{})
Log appends a log to display above the active progress bars during the next refresh.
func (p *Progress) Render()
Render renders the Progress tracker and handles all existing trackers and those that are added dynamically while render is in progress.
func (p *Progress) SetAutoStop(autoStop bool)
SetAutoStop toggles the auto-stop functionality. Auto-stop set to true would mean that the Render() function will automatically stop once all currently active Trackers reach their final states. When set to false, the client code will have to call Progress.Stop() to stop the Render() logic. Default: false.
func (p *Progress) SetMessageWidth(width int)
SetMessageWidth sets the (printed) length of the tracker message. Any message longer the specified width will be snipped abruptly. Any message shorter than the specified width will be padded with spaces.
func (p *Progress) SetNumTrackersExpected(numTrackers int)
SetNumTrackersExpected sets the expected number of trackers to be tracked. This helps calculate the overall progress with better accuracy.
func (p *Progress) SetOutputWriter(writer io.Writer)
SetOutputWriter redirects the output of Render to an io.writer object like os.Stdout or os.Stderr or a file. Warning: redirecting the output to a file may not work well as the Render() logic moves the cursor around a lot.
func (p *Progress) SetSortBy(sortBy SortBy)
SetSortBy defines the sorting mechanism to use to sort the Active Trackers before rendering the. Default: no-sorting == sort-by-insertion-order.
func (p *Progress) SetStyle(style Style)
SetStyle sets the Style to use for rendering.
func (p *Progress) SetTrackerLength(length int)
SetTrackerLength sets the text-length of all the Trackers.
func (p *Progress) SetTrackerPosition(position Position)
SetTrackerPosition sets the position of the tracker with respect to the Tracker message text.
func (p *Progress) SetUpdateFrequency(frequency time.Duration)
SetUpdateFrequency sets the update frequency while rendering the trackers. the lower the value, the more number of times the Trackers get refreshed. A sane value would be 250ms.
func (p *Progress) ShowETA(show bool)
ShowETA toggles showing the ETA for all individual trackers. Deprecated: in favor of Style().Visibility.ETA
func (p *Progress) ShowOverallTracker(show bool)
ShowOverallTracker toggles showing the Overall progress tracker with an ETA. Deprecated: in favor of Style().Visibility.TrackerOverall
func (p *Progress) ShowPercentage(show bool)
ShowPercentage toggles showing the Percent complete for each Tracker. Deprecated: in favor of Style().Visibility.Percentage
func (p *Progress) ShowTime(show bool)
ShowTime toggles showing the Time taken by each Tracker. Deprecated: in favor of Style().Visibility.Time
func (p *Progress) ShowTracker(show bool)
ShowTracker toggles showing the Tracker (the progress bar). Deprecated: in favor of Style().Visibility.Tracker
func (p *Progress) ShowValue(show bool)
ShowValue toggles showing the actual Value of the Tracker. Deprecated: in favor of Style().Visibility.Value
func (p *Progress) Stop()
Stop stops the Render() logic that is in progress.
func (p *Progress) Style() *Style
Style returns the current Style.
SortBy helps sort a list of Trackers by various means.
type SortBy int
const ( // SortByNone doesn't do any sorting == sort by insertion order. SortByNone SortBy = iota // SortByMessage sorts by the Message alphabetically in ascending order. SortByMessage // SortByMessageDsc sorts by the Message alphabetically in descending order. SortByMessageDsc // SortByPercent sorts by the Percentage complete in ascending order. SortByPercent // SortByPercentDsc sorts by the Percentage complete in descending order. SortByPercentDsc // SortByValue sorts by the Value in ascending order. SortByValue // SortByValueDsc sorts by the Value in descending order. SortByValueDsc )
func (sb SortBy) Sort(trackers []*Tracker)
Sort applies the sorting method defined by SortBy.
Style declares how to render the Progress/Trackers.
type Style struct { Name string // name of the Style Chars StyleChars // characters to use on the progress bar Colors StyleColors // colors to use on the progress bar Options StyleOptions // misc. options for the progress bar Visibility StyleVisibility // show/hide components of the progress bar(s) }
StyleChars defines the characters/strings to use for rendering the Tracker.
type StyleChars struct { BoxLeft string // left-border BoxRight string // right-border Finished string // finished block Finished25 string // 25% finished block Finished50 string // 50% finished block Finished75 string // 75% finished block Indeterminate IndeterminateIndicatorGenerator Unfinished string // 0% finished block }
StyleColors defines what colors to use for various parts of the Progress and Tracker texts.
type StyleColors struct { Message text.Colors // message text colors Error text.Colors // error text colors Percent text.Colors // percentage text colors Stats text.Colors // stats text (time, value) colors Time text.Colors // time text colors (overrides Stats) Tracker text.Colors // tracker text colors Value text.Colors // value text colors (overrides Stats) Speed text.Colors // speed text colors }
StyleOptions defines misc. options to control how the Tracker or its parts gets rendered.
type StyleOptions struct { DoneString string // "done!" string ErrorString string // "error!" string ETAPrecision time.Duration // precision for ETA ETAString string // string for ETA Separator string // text between message and tracker SnipIndicator string // text denoting message snipping PercentFormat string // formatting to use for percentage PercentIndeterminate string // when percentage cannot be computed SpeedPosition Position // where speed is displayed in stats SpeedPrecision time.Duration // precision for speed SpeedOverallFormatter UnitsFormatter // formatter for the overall tracker speed SpeedSuffix string // suffix (/s) TimeDonePrecision time.Duration // precision for time when done TimeInProgressPrecision time.Duration // precision for time when in progress TimeOverallPrecision time.Duration // precision for overall time }
StyleVisibility controls what gets shown and what gets hidden.
type StyleVisibility struct { ETA bool // ETA for each tracker ETAOverall bool // ETA for the overall tracker Percentage bool // tracker progress percentage value Speed bool // tracker speed SpeedOverall bool // overall tracker speed Time bool // tracker time taken Tracker bool // tracker ([===========-----------]) TrackerOverall bool // overall tracker Value bool // tracker value }
Tracker helps track the progress of a single task. The way to use it is to instantiate a Tracker with a valid Message, a valid (expected) Total, and Units values. This should then be fed to the Progress Writer with the Writer.AppendTracker() method. When the task that is being done has progress, increment the value using the Tracker.Increment(value) method.
type Tracker struct { // Message should contain a short description of the "task"; please note // that this should NOT be updated in the middle of progress - you should // instead use UpdateMessage() to do this safely without hitting any race // conditions Message string // ExpectedDuration tells how long this task is expected to take; and will // be used in calculation of the ETA value ExpectedDuration time.Duration // Total should be set to the (expected) Total/Final value to be reached Total int64 // Units defines the type of the "value" being tracked Units Units // contains filtered or unexported fields }
func (t *Tracker) ETA() time.Duration
ETA returns the expected time of "arrival" or completion of this tracker. It is an estimate and is not guaranteed.
func (t *Tracker) Increment(value int64)
Increment updates the current value of the task being tracked.
func (t *Tracker) IncrementWithError(value int64)
IncrementWithError updates the current value of the task being tracked and marks that an error occurred.
func (t *Tracker) IsDone() bool
IsDone returns true if the tracker is done (value has reached the expected Total set during initialization).
func (t *Tracker) IsErrored() bool
IsErrored true if an error was set with IncrementWithError or MarkAsErrored.
func (t *Tracker) IsIndeterminate() bool
IsIndeterminate returns true if the tracker is indeterminate; i.e., the total is unknown and it is impossible to auto-calculate if tracking is done.
func (t *Tracker) MarkAsDone()
MarkAsDone forces completion of the tracker by updating the current value as the expected Total value.
func (t *Tracker) MarkAsErrored()
MarkAsErrored forces completion of the tracker by updating the current value as the expected Total value, and recording as error.
func (t *Tracker) PercentDone() float64
PercentDone returns the currently completed percentage value.
func (t *Tracker) Reset()
Reset resets the tracker to its initial state.
func (t *Tracker) SetValue(value int64)
SetValue sets the value of the tracker and re-calculates if the tracker is "done".
func (t *Tracker) UpdateMessage(msg string)
UpdateMessage updates the message string.
func (t *Tracker) Value() int64
Value returns the current value of the tracker.
Units defines the "type" of the value being tracked by the Tracker.
type Units struct { Formatter UnitsFormatter // default: FormatNumber Notation string NotationPosition UnitsNotationPosition // default: UnitsNotationPositionBefore }
func (tu Units) Sprint(value int64) string
Sprint prints the value as defined by the Units.
UnitsFormatter defines a function that prints a value in a specific style.
type UnitsFormatter func(value int64) string
UnitsNotationPosition determines notation position relative to unit value.
type UnitsNotationPosition int
Supported unit positions relative to tracker value; default: UnitsNotationPositionBefore
const ( UnitsNotationPositionBefore UnitsNotationPosition = iota UnitsNotationPositionAfter )
Writer declares the interfaces that can be used to setup and render a Progress tracker with one or more trackers.
type Writer interface { AppendTracker(tracker *Tracker) AppendTrackers(trackers []*Tracker) IsRenderInProgress() bool Length() int LengthActive() int LengthDone() int LengthInQueue() int Log(msg string, a ...interface{}) SetAutoStop(autoStop bool) SetMessageWidth(width int) SetNumTrackersExpected(numTrackers int) SetOutputWriter(output io.Writer) SetSortBy(sortBy SortBy) SetStyle(style Style) SetTrackerLength(length int) SetTrackerPosition(position Position) // Deprecated: in favor of Style().Visibility.ETA ShowETA(show bool) // Deprecated: in favor of Style().Visibility.TrackerOverall ShowOverallTracker(show bool) // Deprecated: in favor of Style().Visibility.Percentage ShowPercentage(show bool) // Deprecated: in favor of Style().Visibility.Time ShowTime(show bool) // Deprecated: in favor of Style().Visibility.Tracker ShowTracker(show bool) // Deprecated: in favor of Style().Visibility.Value ShowValue(show bool) SetUpdateFrequency(frequency time.Duration) Stop() Style() *Style Render() }
func NewWriter() Writer
NewWriter initializes and returns a Writer.