func Equal(x, y Message) bool
Project3 protocol buffers
type Dirt struct { Stringer // contains filtered or unexported fields }
Project2 protocol buffers
type Dish struct { Stringer // contains filtered or unexported fields }
Project1 protocol buffers
type Donkey struct { Stringer // contains filtered or unexported fields }
Project1 protocol buffers
type Donkey_States int
Project1 protocol buffers
type Dreamer struct { Stringer // contains filtered or unexported fields }
Project1 protocol buffers
type Dreamer_MissingCalls int
Project1 protocol buffers
type Dreamer_States int
Project1 protocol buffers
type Eagle struct { Stringer // contains filtered or unexported fields }
Project1 protocol buffers
type Eagle_MissingCalls int
Project1 protocol buffers
type Eagle_States int
Project2 protocol buffers
type Germ struct { Stringer // contains filtered or unexported fields }
Project1 protocol buffers
type Goat struct { Stringer // contains filtered or unexported fields }
Project1 protocol buffers
type Goat_States int
Project4 protocol buffers
type HoneyStatus int
type Message interface { Proto() String() string }
Project4 protocol buffers
type MetaData struct { Stringer // contains filtered or unexported fields }
Project4 protocol buffers
type PoisonType int
Project4 protocol buffers
type Restrictions struct { Stringer // contains filtered or unexported fields }
Project3 protocol buffers
type Sadistic struct { Stringer // contains filtered or unexported fields }
Project1 protocol buffers
type Slap struct { Stringer // contains filtered or unexported fields }
Project1 protocol buffers
type Slap_States int
type Stringer struct{ X string }
func (s *Stringer) String() string
Project1 protocol buffers
type SummerType int
Project3 protocol buffers
type Wizard struct { Stringer // contains filtered or unexported fields }